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Source:NetHack 3.4.0/decl.h

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Below is the full text to decl.h from the source code of NetHack 3.4.0. To link to a particular line, write [[NetHack 3.4.0/decl.h#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

The NetHack General Public License applies to screenshots, source code and other content from NetHack.
1.    /*	SCCS Id: @(#)decl.h	3.4	2001/12/10	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #ifndef DECL_H
6.    #define DECL_H
7.    
8.    #define E extern
9.    
10.   E int NDECL((*occupation));
11.   E int NDECL((*afternmv));
12.   
13.   E const char *hname;
14.   E int hackpid;
15.   #if defined(UNIX) || defined(VMS)
16.   E int locknum;
17.   #endif
18.   #ifdef DEF_PAGER
19.   E char *catmore;
20.   #endif	/* DEF_PAGER */
21.   
22.   E char SAVEF[];
23.   #ifdef MICRO
24.   E char SAVEP[];
25.   #endif
26.   
27.   E NEARDATA int bases[MAXOCLASSES];
28.   
29.   E NEARDATA int multi;
30.   #if 0
31.   E NEARDATA int warnlevel;
32.   #endif
33.   E NEARDATA int nroom;
34.   E NEARDATA int nsubroom;
35.   E NEARDATA int occtime;
36.   
37.   #define WARNCOUNT 6			/* number of different warning levels */
38.   E uchar warnsyms[WARNCOUNT];
39.   
40.   E int x_maze_max, y_maze_max;
41.   E int otg_temp;
42.   
43.   #ifdef REDO
44.   E NEARDATA int in_doagain;
45.   #endif
46.   
47.   E struct dgn_topology {		/* special dungeon levels for speed */
48.       d_level	d_oracle_level;
49.       d_level	d_bigroom_level;	/* unused */
50.   #ifdef REINCARNATION
51.       d_level	d_rogue_level;
52.   #endif
53.       d_level	d_medusa_level;
54.       d_level	d_stronghold_level;
55.       d_level	d_valley_level;
56.       d_level	d_wiz1_level;
57.       d_level	d_wiz2_level;
58.       d_level	d_wiz3_level;
59.       d_level	d_juiblex_level;
60.       d_level	d_orcus_level;
61.       d_level	d_baalzebub_level;	/* unused */
62.       d_level	d_asmodeus_level;	/* unused */
63.       d_level	d_portal_level;		/* only in goto_level() [do.c] */
64.       d_level	d_sanctum_level;
65.       d_level	d_earth_level;
66.       d_level	d_water_level;
67.       d_level	d_fire_level;
68.       d_level	d_air_level;
69.       d_level	d_astral_level;
70.       xchar	d_tower_dnum;
71.       xchar	d_sokoban_dnum;
72.       xchar	d_mines_dnum, d_quest_dnum;
73.       d_level	d_qstart_level, d_qlocate_level, d_nemesis_level;
74.       d_level	d_knox_level;
75.   } dungeon_topology;
76.   /* macros for accesing the dungeon levels by their old names */
77.   #define oracle_level		(dungeon_topology.d_oracle_level)
78.   #define bigroom_level		(dungeon_topology.d_bigroom_level)
79.   #ifdef REINCARNATION
80.   #define rogue_level		(dungeon_topology.d_rogue_level)
81.   #endif
82.   #define medusa_level		(dungeon_topology.d_medusa_level)
83.   #define stronghold_level	(dungeon_topology.d_stronghold_level)
84.   #define valley_level		(dungeon_topology.d_valley_level)
85.   #define wiz1_level		(dungeon_topology.d_wiz1_level)
86.   #define wiz2_level		(dungeon_topology.d_wiz2_level)
87.   #define wiz3_level		(dungeon_topology.d_wiz3_level)
88.   #define juiblex_level		(dungeon_topology.d_juiblex_level)
89.   #define orcus_level		(dungeon_topology.d_orcus_level)
90.   #define baalzebub_level		(dungeon_topology.d_baalzebub_level)
91.   #define asmodeus_level		(dungeon_topology.d_asmodeus_level)
92.   #define portal_level		(dungeon_topology.d_portal_level)
93.   #define sanctum_level		(dungeon_topology.d_sanctum_level)
94.   #define earth_level		(dungeon_topology.d_earth_level)
95.   #define water_level		(dungeon_topology.d_water_level)
96.   #define fire_level		(dungeon_topology.d_fire_level)
97.   #define air_level		(dungeon_topology.d_air_level)
98.   #define astral_level		(dungeon_topology.d_astral_level)
99.   #define tower_dnum		(dungeon_topology.d_tower_dnum)
100.  #define sokoban_dnum		(dungeon_topology.d_sokoban_dnum)
101.  #define mines_dnum		(dungeon_topology.d_mines_dnum)
102.  #define quest_dnum		(dungeon_topology.d_quest_dnum)
103.  #define qstart_level		(dungeon_topology.d_qstart_level)
104.  #define qlocate_level		(dungeon_topology.d_qlocate_level)
105.  #define nemesis_level		(dungeon_topology.d_nemesis_level)
106.  #define knox_level		(dungeon_topology.d_knox_level)
107.  
108.  E NEARDATA stairway dnstair, upstair;		/* stairs up and down */
109.  #define xdnstair	(dnstair.sx)
110.  #define ydnstair	(dnstair.sy)
111.  #define xupstair	(upstair.sx)
112.  #define yupstair	(upstair.sy)
113.  
114.  E NEARDATA stairway dnladder, upladder;		/* ladders up and down */
115.  #define xdnladder	(dnladder.sx)
116.  #define ydnladder	(dnladder.sy)
117.  #define xupladder	(upladder.sx)
118.  #define yupladder	(upladder.sy)
119.  
120.  E NEARDATA stairway sstairs;
121.  
122.  E NEARDATA dest_area updest, dndest;	/* level-change destination areas */
123.  
124.  E NEARDATA coord inv_pos;
125.  E NEARDATA dungeon dungeons[];
126.  E NEARDATA s_level *sp_levchn;
127.  #define dunlev_reached(x)	(dungeons[(x)->dnum].dunlev_ureached)
128.  
129.  #include "quest.h"
130.  E struct q_score quest_status;
131.  
132.  E NEARDATA char pl_character[PL_CSIZ];
133.  E NEARDATA char pl_race;		/* character's race */
134.  
135.  E NEARDATA char pl_fruit[PL_FSIZ];
136.  E NEARDATA int current_fruit;
137.  E NEARDATA struct fruit *ffruit;
138.  
139.  E NEARDATA char tune[6];
140.  
141.  #define MAXLINFO (MAXDUNGEON * MAXLEVEL)
142.  E struct linfo level_info[MAXLINFO];
143.  
144.  E NEARDATA struct sinfo {
145.  	int gameover;		/* self explanatory? */
146.  	int stopprint;		/* inhibit further end of game disclosure */
147.  #if defined(UNIX) || defined(VMS) || defined (__EMX__) || defined(WIN32)
148.  	int done_hup;		/* SIGHUP or moral equivalent received
149.  				 * -- no more screen output */
150.  #endif
151.  	int something_worth_saving;	/* in case of panic */
152.  	int panicking;		/* `panic' is in progress */
153.  #if defined(VMS) || defined(WIN32)
154.  	int exiting;		/* an exit handler is executing */
155.  #endif
156.  } program_state;
157.  
158.  E boolean restoring;
159.  
160.  E const char quitchars[];
161.  E const char vowels[];
162.  E const char ynchars[];
163.  E const char ynqchars[];
164.  E const char ynaqchars[];
165.  E const char ynNaqchars[];
166.  E NEARDATA long yn_number;
167.  
168.  E const char disclosure_options[];
169.  
170.  E NEARDATA int smeq[];
171.  E NEARDATA int doorindex;
172.  E NEARDATA char *save_cm;
173.  #define KILLED_BY_AN	 0
174.  #define KILLED_BY	 1
175.  #define NO_KILLER_PREFIX 2
176.  E NEARDATA int killer_format;
177.  E const char *killer;
178.  E const char *delayed_killer;
179.  #ifdef GOLDOBJ
180.  E long done_money;
181.  #endif
182.  E char killer_buf[BUFSZ];
183.  E const char *configfile;
184.  E NEARDATA char plname[PL_NSIZ];
185.  E NEARDATA char dogname[];
186.  E NEARDATA char catname[];
187.  E NEARDATA char horsename[];
188.  E char preferred_pet;
189.  E const char *occtxt;			/* defined when occupation != NULL */
190.  E const char *nomovemsg;
191.  E const char nul[];
192.  E char lock[];
193.  
194.  E const char sdir[], ndir[];
195.  E const schar xdir[], ydir[], zdir[];
196.  
197.  E NEARDATA schar tbx, tby;		/* set in mthrowu.c */
198.  
199.  E NEARDATA struct multishot { int n, i; short o; boolean s; } m_shot;
200.  
201.  E NEARDATA struct dig_info {		/* apply.c, hack.c */
202.  	int	effort;
203.  	d_level level;
204.  	coord	pos;
205.  	long lastdigtime;
206.  	boolean down, chew, warned, quiet;
207.  } digging;
208.  
209.  E NEARDATA long moves, monstermoves;
210.  E NEARDATA long wailmsg;
211.  
212.  E NEARDATA boolean in_mklev;
213.  E NEARDATA boolean stoned;
214.  E NEARDATA boolean unweapon;
215.  E NEARDATA boolean mrg_to_wielded;
216.  E NEARDATA struct obj *current_wand;
217.  
218.  E NEARDATA boolean in_steed_dismounting;
219.  
220.  E const int shield_static[];
221.  
222.  #include "spell.h"
223.  E NEARDATA struct spell spl_book[];	/* sized in decl.c */
224.  
225.  #ifdef TEXTCOLOR
226.  #include "color.h"
227.  E const int zapcolors[];
228.  #endif
229.  
230.  E const char def_oc_syms[MAXOCLASSES];	/* default class symbols */
231.  E uchar oc_syms[MAXOCLASSES];		/* current class symbols */
232.  E const char def_monsyms[MAXMCLASSES];	/* default class symbols */
233.  E uchar monsyms[MAXMCLASSES];		/* current class symbols */
234.  
235.  #include "obj.h"
236.  E NEARDATA struct obj *invent,
237.  	*uarm, *uarmc, *uarmh, *uarms, *uarmg, *uarmf,
238.  #ifdef TOURIST
239.  	*uarmu,				/* under-wear, so to speak */
240.  #endif
241.  	*uskin, *uamul, *uleft, *uright, *ublindf,
242.  	*uwep, *uswapwep, *uquiver;
243.  
244.  E NEARDATA struct obj *uchain;		/* defined only when punished */
245.  E NEARDATA struct obj *uball;
246.  E NEARDATA struct obj *migrating_objs;
247.  E NEARDATA struct obj *billobjs;
248.  E NEARDATA struct obj zeroobj;		/* init'd and defined in decl.c */
249.  
250.  #include "you.h"
251.  E NEARDATA struct you u;
252.  
253.  #include "onames.h"
254.  #ifndef PM_H		/* (pm.h has already been included via youprop.h) */
255.  #include "pm.h"
256.  #endif
257.  
258.  E NEARDATA struct monst youmonst;	/* init'd and defined in decl.c */
259.  E NEARDATA struct monst *mydogs, *migrating_mons;
260.  
261.  E NEARDATA struct mvitals {
262.  	uchar	born;
263.  	uchar	died;
264.  	uchar	mvflags;
265.  } mvitals[NUMMONS];
266.  
267.  E NEARDATA struct c_color_names {
268.      const char	*const c_black, *const c_amber, *const c_golden,
269.  		*const c_light_blue,*const c_red, *const c_green,
270.  		*const c_silver, *const c_blue, *const c_purple,
271.  		*const c_white;
272.  } c_color_names;
273.  #define Black		c_color_names.c_black
274.  #define amber		c_color_names.c_amber
275.  #define golden		c_color_names.c_golden
276.  #define light_blue	c_color_names.c_light_blue
277.  #define red		c_color_names.c_red
278.  #define green		c_color_names.c_green
279.  #define silver		c_color_names.c_silver
280.  #define blue		c_color_names.c_blue
281.  #define purple		c_color_names.c_purple
282.  #define White		c_color_names.c_white
283.  
284.  /* The names of the colors used for gems, etc. */
285.  E const char *c_obj_colors[];
286.  
287.  E struct c_common_strings {
288.      const char	*const c_nothing_happens, *const c_thats_enough_tries,
289.  		*const c_silly_thing_to, *const c_shudder_for_moment,
290.  		*const c_something, *const c_Something,
291.  		*const c_You_can_move_again,
292.  		*const c_Never_mind, *c_vision_clears;
293.  } c_common_strings;
294.  #define nothing_happens    c_common_strings.c_nothing_happens
295.  #define thats_enough_tries c_common_strings.c_thats_enough_tries
296.  #define silly_thing_to	   c_common_strings.c_silly_thing_to
297.  #define shudder_for_moment c_common_strings.c_shudder_for_moment
298.  #define something	   c_common_strings.c_something
299.  #define Something	   c_common_strings.c_Something
300.  #define You_can_move_again c_common_strings.c_You_can_move_again
301.  #define Never_mind	   c_common_strings.c_Never_mind
302.  #define vision_clears	   c_common_strings.c_vision_clears
303.  
304.  /* material strings */
305.  E const char *materialnm[];
306.  
307.  /* Monster name articles */
308.  #define ARTICLE_NONE	0
309.  #define ARTICLE_THE	1
310.  #define ARTICLE_A	2
311.  #define ARTICLE_YOUR	3
312.  
313.  /* Monster name suppress masks */
314.  #define SUPPRESS_IT		0x01
315.  #define SUPPRESS_INVISIBLE	0x02
316.  #define SUPPRESS_HALLUCINATION  0x04
317.  #define SUPPRESS_SADDLE		0x08
318.  #define EXACT_NAME		0x0F
319.  
320.  /* Vision */
321.  E NEARDATA boolean vision_full_recalc;	/* TRUE if need vision recalc */
322.  E NEARDATA char **viz_array;		/* could see/in sight row pointers */
323.  
324.  /* Window system stuff */
325.  E NEARDATA winid WIN_MESSAGE, WIN_STATUS;
326.  E NEARDATA winid WIN_MAP, WIN_INVEN;
327.  E char toplines[];
328.  #ifndef TCAP_H
329.  E struct tc_gbl_data {	/* also declared in tcap.h */
330.      char *tc_AS, *tc_AE;	/* graphics start and end (tty font swapping) */
331.      int   tc_LI,  tc_CO;	/* lines and columns */
332.  } tc_gbl_data;
333.  #define AS tc_gbl_data.tc_AS
334.  #define AE tc_gbl_data.tc_AE
335.  #define LI tc_gbl_data.tc_LI
336.  #define CO tc_gbl_data.tc_CO
337.  #endif
338.  
339.  /* xxxexplain[] is in drawing.c */
340.  E const char *monexplain[], *invisexplain, *objexplain[], *oclass_names[];
341.  
342.  /* Some systems want to use full pathnames for some subsets of file names,
343.   * rather than assuming that they're all in the current directory.  This
344.   * provides all the subclasses that seem reasonable, and sets up for all
345.   * prefixes being null.  Port code can set those that it wants.
346.   */
347.  #define HACKPREFIX	0
348.  #define LEVELPREFIX	1
349.  #define SAVEPREFIX	2
350.  #define BONESPREFIX	3
351.  #define DATAPREFIX	4
352.  #define SCOREPREFIX	5
353.  #define LOCKPREFIX	6
354.  #define CONFIGPREFIX	7
355.  #define PREFIX_COUNT	8
356.  /* used in files.c; xxconf.h can override if needed */
357.  # ifndef FQN_MAX_FILENAME
358.  #define FQN_MAX_FILENAME 512
359.  # endif
360.  
361.  #if defined(NOCWD_ASSUMPTIONS) || defined(VAR_PLAYGROUND)
362.  /* the bare-bones stuff is unconditional above to simplify coding; for
363.   * ports that actually use prefixes, add some more localized things
364.   */
365.  #define PREFIXES_IN_USE
366.  #endif
367.  
368.  E char *fqn_prefix[PREFIX_COUNT];
369.  #ifdef PREFIXES_IN_USE
370.  E char *fqn_prefix_names[PREFIX_COUNT];
371.  #endif
372.  
373.  #undef E
374.  
375.  #endif /* DECL_H */

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