Wikia

Wikihack

Source:NetHack 3.4.0/do wear.c

2,032pages on
this wiki
Talk0

Below is the full text to do_wear.c from the source code of NetHack 3.4.0. To link to a particular line, write [[NetHack 3.4.0/do_wear.c#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

The NetHack General Public License applies to screenshots, source code and other content from NetHack.
1.    /*	SCCS Id: @(#)do_wear.c	3.4	2002/02/23	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include "hack.h"
6.    
7.    #ifndef OVLB
8.    
9.    STATIC_DCL long takeoff_mask, taking_off;
10.   
11.   #else /* OVLB */
12.   
13.   STATIC_OVL NEARDATA long takeoff_mask = 0L, taking_off = 0L;
14.   
15.   static NEARDATA int todelay;
16.   static boolean cancelled_don = FALSE;
17.   
18.   static NEARDATA const char see_yourself[] = "see yourself";
19.   static NEARDATA const char unknown_type[] = "Unknown type of %s (%d)";
20.   static NEARDATA const char *c_armor  = "armor",
21.   			   *c_suit   = "suit",
22.   #ifdef TOURIST
23.   			   *c_shirt  = "shirt",
24.   #endif
25.   			   *c_cloak  = "cloak",
26.   			   *c_gloves = "gloves",
27.   			   *c_boots  = "boots",
28.   			   *c_helmet = "helmet",
29.   			   *c_shield = "shield",
30.   			   *c_weapon = "weapon",
31.   			   *c_sword  = "sword",
32.   			   *c_axe    = "axe",
33.   			   *c_that_  = "that";
34.   
35.   static NEARDATA const long takeoff_order[] = { WORN_BLINDF, W_WEP,
36.   	WORN_SHIELD, WORN_GLOVES, LEFT_RING, RIGHT_RING, WORN_CLOAK,
37.   	WORN_HELMET, WORN_AMUL, WORN_ARMOR,
38.   #ifdef TOURIST
39.   	WORN_SHIRT,
40.   #endif
41.   	WORN_BOOTS, W_SWAPWEP, W_QUIVER, 0L };
42.   
43.   STATIC_DCL void FDECL(on_msg, (struct obj *));
44.   STATIC_PTR int NDECL(Armor_on);
45.   STATIC_PTR int NDECL(Boots_on);
46.   STATIC_DCL int NDECL(Cloak_on);
47.   STATIC_PTR int NDECL(Helmet_on);
48.   STATIC_PTR int NDECL(Gloves_on);
49.   STATIC_DCL void NDECL(Amulet_on);
50.   STATIC_DCL void FDECL(Ring_off_or_gone, (struct obj *, BOOLEAN_P));
51.   STATIC_PTR int FDECL(select_off, (struct obj *));
52.   STATIC_DCL struct obj *NDECL(do_takeoff);
53.   STATIC_PTR int NDECL(take_off);
54.   STATIC_DCL int FDECL(menu_remarm, (int));
55.   STATIC_DCL void FDECL(already_wearing, (const char*));
56.   STATIC_DCL void FDECL(already_wearing2, (const char*, const char*));
57.   
58.   void
59.   off_msg(otmp)
60.   register struct obj *otmp;
61.   {
62.   	if(flags.verbose)
63.   	    You("were wearing %s.", doname(otmp));
64.   }
65.   
66.   /* for items that involve no delay */
67.   STATIC_OVL void
68.   on_msg(otmp)
69.   register struct obj *otmp;
70.   {
71.   	if (flags.verbose) {
72.   	    char how[BUFSZ];
73.   
74.   	    how[0] = '\0';
75.   	    if (otmp->otyp == TOWEL)
76.   		Sprintf(how, " around your %s", body_part(HEAD));
77.   	    You("are now wearing %s%s.",
78.   		obj_is_pname(otmp) ? the(xname(otmp)) : an(xname(otmp)),
79.   		how);
80.   	}
81.   }
82.   
83.   /*
84.    * The Type_on() functions should be called *after* setworn().
85.    * The Type_off() functions call setworn() themselves.
86.    */
87.   
88.   STATIC_PTR
89.   int
90.   Boots_on()
91.   {
92.       long oldprop =
93.   	u.uprops[objects[uarmf->otyp].oc_oprop].extrinsic & ~WORN_BOOTS;
94.   
95.       switch(uarmf->otyp) {
96.   	case LOW_BOOTS:
97.   	case IRON_SHOES:
98.   	case HIGH_BOOTS:
99.   	case JUMPING_BOOTS:
100.  	case KICKING_BOOTS:
101.  		break;
102.  	case WATER_WALKING_BOOTS:
103.  		if (u.uinwater) spoteffects(TRUE);
104.  		break;
105.  	case SPEED_BOOTS:
106.  		/* Speed boots are still better than intrinsic speed, */
107.  		/* though not better than potion speed */
108.  		if (!oldprop && !(HFast & TIMEOUT)) {
109.  			makeknown(uarmf->otyp);
110.  			You_feel("yourself speed up%s.",
111.  				(oldprop || HFast) ? " a bit more" : "");
112.  		}
113.  		break;
114.  	case ELVEN_BOOTS:
115.  		if (!oldprop && !HStealth && !BStealth) {
116.  			makeknown(uarmf->otyp);
117.  			You("walk very quietly.");
118.  		}
119.  		break;
120.  	case FUMBLE_BOOTS:
121.  		if (!oldprop && !(HFumbling & ~TIMEOUT))
122.  			incr_itimeout(&HFumbling, rnd(20));
123.  		break;
124.  	case LEVITATION_BOOTS:
125.  		if (!oldprop && !HLevitation) {
126.  			makeknown(uarmf->otyp);
127.  			float_up();
128.  			spoteffects(FALSE);
129.  		}
130.  		break;
131.  	default: impossible(unknown_type, c_boots, uarmf->otyp);
132.      }
133.      return 0;
134.  }
135.  
136.  int
137.  Boots_off()
138.  {
139.      int otyp = uarmf->otyp;
140.      long oldprop = u.uprops[objects[otyp].oc_oprop].extrinsic & ~WORN_BOOTS;
141.  
142.  
143.  	/* For levitation, float_down() returns if Levitation, so we
144.  	 * must do a setworn() _before_ the levitation case.
145.  	 */
146.      setworn((struct obj *)0, W_ARMF);
147.      switch (otyp) {
148.  	case SPEED_BOOTS:
149.  		if (!Very_fast && !cancelled_don) {
150.  			makeknown(otyp);
151.  			You_feel("yourself slow down%s.",
152.  				Fast ? " a bit" : "");
153.  		}
154.  		break;
155.  	case WATER_WALKING_BOOTS:
156.  		if (is_pool(u.ux,u.uy) && !Levitation && !Flying &&
157.  		    !is_clinger(youmonst.data) && !cancelled_don) {
158.  			makeknown(otyp);
159.  			/* make boots known in case you survive the drowning */
160.  			spoteffects(TRUE);
161.  		}
162.  		break;
163.  	case ELVEN_BOOTS:
164.  		if (!oldprop && !HStealth && !BStealth && !cancelled_don) {
165.  			makeknown(otyp);
166.  			You("sure are noisy.");
167.  		}
168.  		break;
169.  	case FUMBLE_BOOTS:
170.  		if (!oldprop && !(HFumbling & ~TIMEOUT))
171.  			HFumbling = EFumbling = 0;
172.  		break;
173.  	case LEVITATION_BOOTS:
174.  		if (!oldprop && !HLevitation && !cancelled_don) {
175.  			(void) float_down(0L, 0L);
176.  			makeknown(otyp);
177.  		}
178.  		break;
179.  	case LOW_BOOTS:
180.  	case IRON_SHOES:
181.  	case HIGH_BOOTS:
182.  	case JUMPING_BOOTS:
183.  	case KICKING_BOOTS:
184.  		break;
185.  	default: impossible(unknown_type, c_boots, otyp);
186.      }
187.      cancelled_don = FALSE;
188.      return 0;
189.  }
190.  
191.  STATIC_OVL int
192.  Cloak_on()
193.  {
194.      long oldprop =
195.  	u.uprops[objects[uarmc->otyp].oc_oprop].extrinsic & ~WORN_CLOAK;
196.  
197.      switch(uarmc->otyp) {
198.  	case ELVEN_CLOAK:
199.  	case CLOAK_OF_PROTECTION:
200.  	case CLOAK_OF_DISPLACEMENT:
201.  		makeknown(uarmc->otyp);
202.  		break;
203.  	case ORCISH_CLOAK:
204.  	case DWARVISH_CLOAK:
205.  	case CLOAK_OF_MAGIC_RESISTANCE:
206.  	case ROBE:
207.  	case LEATHER_CLOAK:
208.  		break;
209.  	case MUMMY_WRAPPING:
210.  		/* Note: it's already being worn, so we have to cheat here. */
211.  		if ((HInvis || EInvis || pm_invisible(youmonst.data)) && !Blind) {
212.  		    newsym(u.ux,u.uy);
213.  		    You("can %s!",
214.  			See_invisible ? "no longer see through yourself"
215.  			: see_yourself);
216.  		}
217.  		break;
218.  	case CLOAK_OF_INVISIBILITY:
219.  		/* since cloak of invisibility was worn, we know mummy wrapping
220.  		   wasn't, so no need to check `oldprop' against blocked */
221.  		if (!oldprop && !HInvis && !Blind) {
222.  		    makeknown(uarmc->otyp);
223.  		    newsym(u.ux,u.uy);
224.  		    pline("Suddenly you can%s yourself.",
225.  			See_invisible ? " see through" : "not see");
226.  		}
227.  		break;
228.  	case OILSKIN_CLOAK:
229.  		pline("%s very tightly.", Tobjnam(uarmc, "fit"));
230.  		break;
231.  	/* Alchemy smock gives poison _and_ acid resistance */
232.  	case ALCHEMY_SMOCK:
233.  		EAcid_resistance |= WORN_CLOAK;
234.    		break;
235.  	default: impossible(unknown_type, c_cloak, uarmc->otyp);
236.      }
237.      return 0;
238.  }
239.  
240.  int
241.  Cloak_off()
242.  {
243.      int otyp = uarmc->otyp;
244.      long oldprop = u.uprops[objects[otyp].oc_oprop].extrinsic & ~WORN_CLOAK;
245.  
246.  
247.  	/* For mummy wrapping, taking it off first resets `Invisible'. */
248.      setworn((struct obj *)0, W_ARMC);
249.      switch (otyp) {
250.  	case ELVEN_CLOAK:
251.  	case ORCISH_CLOAK:
252.  	case DWARVISH_CLOAK:
253.  	case CLOAK_OF_PROTECTION:
254.  	case CLOAK_OF_MAGIC_RESISTANCE:
255.  	case CLOAK_OF_DISPLACEMENT:
256.  	case OILSKIN_CLOAK:
257.  	case ROBE:
258.  	case LEATHER_CLOAK:
259.  		break;
260.  	case MUMMY_WRAPPING:
261.  		if (Invis && !Blind) {
262.  		    newsym(u.ux,u.uy);
263.  		    You("can %s.",
264.  			See_invisible ? "see through yourself"
265.  			: "no longer see yourself");
266.  		}
267.  		break;
268.  	case CLOAK_OF_INVISIBILITY:
269.  		if (!oldprop && !HInvis && !Blind) {
270.  		    makeknown(CLOAK_OF_INVISIBILITY);
271.  		    newsym(u.ux,u.uy);
272.  		    pline("Suddenly you can %s.",
273.  			See_invisible ? "no longer see through yourself"
274.  			: see_yourself);
275.  		}
276.  		break;
277.  	/* Alchemy smock gives poison _and_ acid resistance */
278.  	case ALCHEMY_SMOCK:
279.  		EAcid_resistance &= ~WORN_CLOAK;
280.    		break;
281.  	default: impossible(unknown_type, c_cloak, otyp);
282.      }
283.      return 0;
284.  }
285.  
286.  STATIC_PTR
287.  int
288.  Helmet_on()
289.  {
290.      switch(uarmh->otyp) {
291.  	case FEDORA:
292.  	case HELMET:
293.  	case DENTED_POT:
294.  	case ELVEN_LEATHER_HELM:
295.  	case DWARVISH_IRON_HELM:
296.  	case ORCISH_HELM:
297.  	case HELM_OF_TELEPATHY:
298.  		break;
299.  	case HELM_OF_BRILLIANCE:
300.  		adj_abon(uarmh, uarmh->spe);
301.  		break;
302.  	case CORNUTHAUM:
303.  		/* people think marked wizards know what they're talking
304.  		 * about, but it takes trained arrogance to pull it off,
305.  		 * and the actual enchantment of the hat is irrelevant.
306.  		 */
307.  		ABON(A_CHA) += (Role_if(PM_WIZARD) ? 1 : -1);
308.  		flags.botl = 1;
309.  		makeknown(uarmh->otyp);
310.  		break;
311.  	case HELM_OF_OPPOSITE_ALIGNMENT:
312.  		if (u.ualign.type == A_NEUTRAL)
313.  		    u.ualign.type = rn2(2) ? A_CHAOTIC : A_LAWFUL;
314.  		else u.ualign.type = -(u.ualign.type);
315.  		u.ublessed = 0; /* lose your god's protection */
316.  	     /* makeknown(uarmh->otyp);   -- moved below, after xname() */
317.  		/*FALLTHRU*/
318.  	case DUNCE_CAP:
319.  		if (!uarmh->cursed) {
320.  		    if (Blind)
321.  			pline("%s for a moment.", Tobjnam(uarmh, "vibrate"));
322.  		    else
323.  			pline("%s %s for a moment.",
324.  			      Tobjnam(uarmh, "glow"), hcolor(Black));
325.  		    curse(uarmh);
326.  		}
327.  		flags.botl = 1;		/* reveal new alignment or INT & WIS */
328.  		if (Hallucination) {
329.  		    pline("My brain hurts!"); /* Monty Python's Flying Circus */
330.  		} else if (uarmh->otyp == DUNCE_CAP) {
331.  		    You_feel("%s.",	/* track INT change; ignore WIS */
332.  		  ACURR(A_INT) <= (ABASE(A_INT) + ABON(A_INT) + ATEMP(A_INT)) ?
333.  			     "like sitting in a corner" : "giddy");
334.  		} else {
335.  		    Your("mind oscillates briefly.");
336.  		    makeknown(HELM_OF_OPPOSITE_ALIGNMENT);
337.  		}
338.  		break;
339.  	default: impossible(unknown_type, c_helmet, uarmh->otyp);
340.      }
341.      return 0;
342.  }
343.  
344.  int
345.  Helmet_off()
346.  {
347.      switch(uarmh->otyp) {
348.  	case FEDORA:
349.  	case HELMET:
350.  	case DENTED_POT:
351.  	case ELVEN_LEATHER_HELM:
352.  	case DWARVISH_IRON_HELM:
353.  	case ORCISH_HELM:
354.  	    break;
355.  	case DUNCE_CAP:
356.  	    flags.botl = 1;
357.  	    break;
358.  	case CORNUTHAUM:
359.  	    if (!cancelled_don) {
360.  		ABON(A_CHA) += (Role_if(PM_WIZARD) ? -1 : 1);
361.  		flags.botl = 1;
362.  	    }
363.  	    break;
364.  	case HELM_OF_TELEPATHY:
365.  	    /* need to update ability before calling see_monsters() */
366.  	    setworn((struct obj *)0, W_ARMH);
367.  	    see_monsters();
368.  	    return 0;
369.  	case HELM_OF_BRILLIANCE:
370.  	    if (!cancelled_don) adj_abon(uarmh, -uarmh->spe);
371.  	    break;
372.  	case HELM_OF_OPPOSITE_ALIGNMENT:
373.  	    u.ualign.type = u.ualignbase[A_CURRENT];
374.  	    u.ublessed = 0; /* lose the other god's protection */
375.  	    flags.botl = 1;
376.  	    break;
377.  	default: impossible(unknown_type, c_helmet, uarmh->otyp);
378.      }
379.      setworn((struct obj *)0, W_ARMH);
380.      cancelled_don = FALSE;
381.      return 0;
382.  }
383.  
384.  STATIC_PTR
385.  int
386.  Gloves_on()
387.  {
388.      long oldprop =
389.  	u.uprops[objects[uarmg->otyp].oc_oprop].extrinsic & ~WORN_GLOVES;
390.  
391.      switch(uarmg->otyp) {
392.  	case LEATHER_GLOVES:
393.  		break;
394.  	case GAUNTLETS_OF_FUMBLING:
395.  		if (!oldprop && !(HFumbling & ~TIMEOUT))
396.  			incr_itimeout(&HFumbling, rnd(20));
397.  		break;
398.  	case GAUNTLETS_OF_POWER:
399.  		makeknown(uarmg->otyp);
400.  		flags.botl = 1; /* taken care of in attrib.c */
401.  		break;
402.  	case GAUNTLETS_OF_DEXTERITY:
403.  		adj_abon(uarmg, uarmg->spe);
404.  		break;
405.  	default: impossible(unknown_type, c_gloves, uarmg->otyp);
406.      }
407.      return 0;
408.  }
409.  
410.  int
411.  Gloves_off()
412.  {
413.      long oldprop =
414.  	u.uprops[objects[uarmg->otyp].oc_oprop].extrinsic & ~WORN_GLOVES;
415.  
416.      switch(uarmg->otyp) {
417.  	case LEATHER_GLOVES:
418.  	    break;
419.  	case GAUNTLETS_OF_FUMBLING:
420.  	    if (!oldprop && !(HFumbling & ~TIMEOUT))
421.  		HFumbling = EFumbling = 0;
422.  	    break;
423.  	case GAUNTLETS_OF_POWER:
424.  	    makeknown(uarmg->otyp);
425.  	    flags.botl = 1; /* taken care of in attrib.c */
426.  	    break;
427.  	case GAUNTLETS_OF_DEXTERITY:
428.  	    if (!cancelled_don) adj_abon(uarmg, -uarmg->spe);
429.  	    break;
430.  	default: impossible(unknown_type, c_gloves, uarmg->otyp);
431.      }
432.      setworn((struct obj *)0, W_ARMG);
433.      cancelled_don = FALSE;
434.  
435.      /* Prevent wielding cockatrice when not wearing gloves */
436.      if (uwep && uwep->otyp == CORPSE &&
437.  		touch_petrifies(&mons[uwep->corpsenm])) {
438.  	char kbuf[BUFSZ];
439.  
440.  	You("wield the %s in your bare %s.",
441.  	    corpse_xname(uwep, TRUE), makeplural(body_part(HAND)));
442.  	Strcpy(kbuf, an(corpse_xname(uwep, TRUE)));
443.  	instapetrify(kbuf);
444.  	uwepgone();  /* life-saved still doesn't allow touching cockatrice */
445.      }
446.  
447.      /* KMH -- ...or your secondary weapon when you're wielding it */
448.      if (u.twoweap && uswapwep && uswapwep->otyp == CORPSE &&
449.  	touch_petrifies(&mons[uswapwep->corpsenm])) {
450.  	char kbuf[BUFSZ];
451.  
452.  	You("wield the %s in your bare %s.",
453.  	    corpse_xname(uswapwep, TRUE), body_part(HAND));
454.  
455.  	Strcpy(kbuf, an(corpse_xname(uswapwep, TRUE)));
456.  	instapetrify(kbuf);
457.  	uswapwepgone();	/* lifesaved still doesn't allow touching cockatrice */
458.      }
459.  
460.      return 0;
461.  }
462.  
463.  /*
464.  STATIC_OVL int
465.  Shield_on()
466.  {
467.      switch(uarms->otyp) {
468.  	case SMALL_SHIELD:
469.  	case ELVEN_SHIELD:
470.  	case URUK_HAI_SHIELD:
471.  	case ORCISH_SHIELD:
472.  	case DWARVISH_ROUNDSHIELD:
473.  	case LARGE_SHIELD:
474.  	case SHIELD_OF_REFLECTION:
475.  		break;
476.  	default: impossible(unknown_type, c_shield, uarms->otyp);
477.      }
478.      return 0;
479.  }
480.  */
481.  
482.  int
483.  Shield_off()
484.  {
485.  /*
486.      switch(uarms->otyp) {
487.  	case SMALL_SHIELD:
488.  	case ELVEN_SHIELD:
489.  	case URUK_HAI_SHIELD:
490.  	case ORCISH_SHIELD:
491.  	case DWARVISH_ROUNDSHIELD:
492.  	case LARGE_SHIELD:
493.  	case SHIELD_OF_REFLECTION:
494.  		break;
495.  	default: impossible(unknown_type, c_shield, uarms->otyp);
496.      }
497.  */
498.      setworn((struct obj *)0, W_ARMS);
499.      return 0;
500.  }
501.  
502.  /* This must be done in worn.c, because one of the possible intrinsics conferred
503.   * is fire resistance, and we have to immediately set HFire_resistance in worn.c
504.   * since worn.c will check it before returning.
505.   */
506.  STATIC_PTR
507.  int
508.  Armor_on()
509.  {
510.      return 0;
511.  }
512.  
513.  int
514.  Armor_off()
515.  {
516.      setworn((struct obj *)0, W_ARM);
517.      cancelled_don = FALSE;
518.      return 0;
519.  }
520.  
521.  /* The gone functions differ from the off functions in that if you die from
522.   * taking it off and have life saving, you still die.
523.   */
524.  int
525.  Armor_gone()
526.  {
527.      setnotworn(uarm);
528.      cancelled_don = FALSE;
529.      return 0;
530.  }
531.  
532.  STATIC_OVL void
533.  Amulet_on()
534.  {
535.      switch(uamul->otyp) {
536.  	case AMULET_OF_ESP:
537.  	case AMULET_OF_LIFE_SAVING:
538.  	case AMULET_VERSUS_POISON:
539.  	case AMULET_OF_REFLECTION:
540.  	case AMULET_OF_MAGICAL_BREATHING:
541.  	case FAKE_AMULET_OF_YENDOR:
542.  		break;
543.  	case AMULET_OF_UNCHANGING:
544.  		if (Slimed) {
545.  		    Slimed = 0;
546.  		    flags.botl = 1;
547.  		}
548.  		break;
549.  	case AMULET_OF_CHANGE:
550.  	    {
551.  		int orig_sex = poly_gender();
552.  
553.  		if (Unchanging) break;
554.  		change_sex();
555.  		/* Don't use same message as polymorph */
556.  		if (orig_sex != poly_gender()) {
557.  		    makeknown(AMULET_OF_CHANGE);
558.  		    You("are suddenly very %s!", flags.female ? "feminine"
559.  			: "masculine");
560.  		    flags.botl = 1;
561.  		} else
562.  		    /* already polymorphed into single-gender monster; only
563.  		       changed the character's base sex */
564.  		    You("don't feel like yourself.");
565.  		pline_The("amulet disintegrates!");
566.  		if (orig_sex == poly_gender() && uamul->dknown &&
567.  			!objects[AMULET_OF_CHANGE].oc_name_known &&
568.  			!objects[AMULET_OF_CHANGE].oc_uname)
569.  		    docall(uamul);
570.  		useup(uamul);
571.  		break;
572.  	    }
573.  	case AMULET_OF_STRANGULATION:
574.  		makeknown(AMULET_OF_STRANGULATION);
575.  		pline("It constricts your throat!");
576.  		Strangled = 6;
577.  		break;
578.  	case AMULET_OF_RESTFUL_SLEEP:
579.  		HSleeping = rnd(100);
580.  		break;
581.  	case AMULET_OF_YENDOR:
582.  		break;
583.      }
584.  }
585.  
586.  void
587.  Amulet_off()
588.  {
589.      switch(uamul->otyp) {
590.  	case AMULET_OF_ESP:
591.  		/* need to update ability before calling see_monsters() */
592.  		setworn((struct obj *)0, W_AMUL);
593.  		see_monsters();
594.  		return;
595.  	case AMULET_OF_LIFE_SAVING:
596.  	case AMULET_VERSUS_POISON:
597.  	case AMULET_OF_REFLECTION:
598.  	case AMULET_OF_CHANGE:
599.  	case AMULET_OF_UNCHANGING:
600.  	case FAKE_AMULET_OF_YENDOR:
601.  		break;
602.  	case AMULET_OF_MAGICAL_BREATHING:
603.  		if (Underwater) {
604.  		    /* HMagical_breathing must be set off
605.  			before calling drown() */
606.  		    setworn((struct obj *)0, W_AMUL);
607.  		    if (!breathless(youmonst.data) && !amphibious(youmonst.data)
608.  						&& !Swimming) {
609.  			You("suddenly inhale an unhealthy amount of water!");
610.  		    	(void) drown();
611.  		    }
612.  		    return;
613.  		}
614.  		break;
615.  	case AMULET_OF_STRANGULATION:
616.  		if (Strangled) {
617.  			You("can breathe more easily!");
618.  			Strangled = 0;
619.  		}
620.  		break;
621.  	case AMULET_OF_RESTFUL_SLEEP:
622.  		setworn((struct obj *)0, W_AMUL);
623.  		if (!ESleeping)
624.  			HSleeping = 0;
625.  		return;
626.  	case AMULET_OF_YENDOR:
627.  		break;
628.      }
629.      setworn((struct obj *)0, W_AMUL);
630.      return;
631.  }
632.  
633.  void
634.  Ring_on(obj)
635.  register struct obj *obj;
636.  {
637.      long oldprop = u.uprops[objects[obj->otyp].oc_oprop].extrinsic;
638.      int old_attrib;
639.  
640.      if (obj == uwep) setuwep((struct obj *) 0);
641.      if (obj == uswapwep) setuswapwep((struct obj *) 0);
642.      if (obj == uquiver) setuqwep((struct obj *) 0);
643.  
644.      /* only mask out W_RING when we don't have both
645.         left and right rings of the same type */
646.      if ((oldprop & W_RING) != W_RING) oldprop &= ~W_RING;
647.  
648.      switch(obj->otyp){
649.  	case RIN_TELEPORTATION:
650.  	case RIN_REGENERATION:
651.  	case RIN_SEARCHING:
652.  	case RIN_STEALTH:
653.  	case RIN_HUNGER:
654.  	case RIN_AGGRAVATE_MONSTER:
655.  	case RIN_POISON_RESISTANCE:
656.  	case RIN_FIRE_RESISTANCE:
657.  	case RIN_COLD_RESISTANCE:
658.  	case RIN_SHOCK_RESISTANCE:
659.  	case RIN_CONFLICT:
660.  	case RIN_TELEPORT_CONTROL:
661.  	case RIN_POLYMORPH:
662.  	case RIN_POLYMORPH_CONTROL:
663.  	case RIN_FREE_ACTION:                
664.  	case RIN_SLOW_DIGESTION:
665.  	case RIN_SUSTAIN_ABILITY:
666.  	case MEAT_RING:
667.  		break;
668.  	case RIN_WARNING:
669.  		see_monsters();
670.  		break;
671.  	case RIN_SEE_INVISIBLE:
672.  		/* can now see invisible monsters */
673.  		set_mimic_blocking(); /* do special mimic handling */
674.  		see_monsters();
675.  #ifdef INVISIBLE_OBJECTS
676.  		see_objects();
677.  #endif
678.  
679.  		if (Invis && !oldprop && !HSee_invisible &&
680.  				!perceives(youmonst.data) && !Blind) {
681.  		    newsym(u.ux,u.uy);
682.  		    pline("Suddenly you are transparent, but there!");
683.  		    makeknown(RIN_SEE_INVISIBLE);
684.  		}
685.  		break;
686.  	case RIN_INVISIBILITY:
687.  		if (!oldprop && !HInvis && !BInvis && !Blind) {
688.  		    makeknown(RIN_INVISIBILITY);
689.  		    newsym(u.ux,u.uy);
690.  		    self_invis_message();
691.  		}
692.  		break;
693.  	case RIN_ADORNMENT:
694.  		old_attrib = ACURR(A_CHA);
695.  		ABON(A_CHA) += obj->spe;
696.  		flags.botl = 1;
697.  		if (ACURR(A_CHA) != old_attrib ||
698.  		    (objects[RIN_ADORNMENT].oc_name_known &&
699.  		     old_attrib != 25 && old_attrib != 3)) {
700.  			makeknown(RIN_ADORNMENT);
701.  			obj->known = TRUE;
702.  		}
703.  		break;
704.  	case RIN_LEVITATION:
705.  		if(!oldprop && !HLevitation) {
706.  			float_up();
707.  			makeknown(RIN_LEVITATION);
708.  			obj->known = TRUE;
709.  			spoteffects(FALSE);	/* for sinks */
710.  		}
711.  		break;
712.  	case RIN_GAIN_STRENGTH:
713.  		old_attrib = ACURR(A_STR);
714.  		ABON(A_STR) += obj->spe;
715.  		flags.botl = 1;
716.  		if (ACURR(A_STR) != old_attrib ||
717.  		    (objects[RIN_GAIN_STRENGTH].oc_name_known &&
718.  		     old_attrib != STR19(25) && old_attrib != 3)) {
719.  			makeknown(RIN_GAIN_STRENGTH);
720.  			obj->known = TRUE;
721.  		}
722.  		break;
723.  	case RIN_GAIN_CONSTITUTION:
724.  		old_attrib = ACURR(A_CON);
725.  		ABON(A_CON) += obj->spe;
726.  		flags.botl = 1;
727.  		if (ACURR(A_CON) != old_attrib ||
728.  		    objects[RIN_GAIN_CONSTITUTION].oc_name_known) {
729.  			makeknown(RIN_GAIN_CONSTITUTION);
730.  			obj->known = TRUE;
731.  		}
732.  		break;
733.  	case RIN_INCREASE_ACCURACY:	/* KMH */
734.  		u.uhitinc += obj->spe;
735.  		break;
736.  	case RIN_INCREASE_DAMAGE:
737.  		u.udaminc += obj->spe;
738.  		break;
739.  	case RIN_PROTECTION_FROM_SHAPE_CHAN:
740.  		rescham();
741.  		break;
742.  	case RIN_PROTECTION:
743.  		flags.botl = 1;
744.  		if (obj->spe || objects[RIN_PROTECTION].oc_name_known) {
745.  			makeknown(RIN_PROTECTION);
746.  			obj->known = TRUE;
747.  			update_inventory();
748.  		}
749.  		break;
750.      }
751.  }
752.  
753.  STATIC_OVL void
754.  Ring_off_or_gone(obj,gone)
755.  register struct obj *obj;
756.  boolean gone;
757.  {
758.      register long mask = obj->owornmask & W_RING;
759.      int old_attrib;
760.  
761.      if(!(u.uprops[objects[obj->otyp].oc_oprop].extrinsic & mask))
762.  	impossible("Strange... I didn't know you had that ring.");
763.      if(gone) setnotworn(obj);
764.      else setworn((struct obj *)0, obj->owornmask);
765.      switch(obj->otyp) {
766.  	case RIN_TELEPORTATION:
767.  	case RIN_REGENERATION:
768.  	case RIN_SEARCHING:
769.  	case RIN_STEALTH:
770.  	case RIN_HUNGER:
771.  	case RIN_AGGRAVATE_MONSTER:
772.  	case RIN_POISON_RESISTANCE:
773.  	case RIN_FIRE_RESISTANCE:
774.  	case RIN_COLD_RESISTANCE:
775.  	case RIN_SHOCK_RESISTANCE:
776.  	case RIN_CONFLICT:
777.  	case RIN_TELEPORT_CONTROL:
778.  	case RIN_POLYMORPH:
779.  	case RIN_POLYMORPH_CONTROL:
780.  	case RIN_FREE_ACTION:                
781.  	case RIN_SLOW_DIGESTION:
782.  	case RIN_SUSTAIN_ABILITY:
783.  	case MEAT_RING:
784.  		break;
785.  	case RIN_WARNING:
786.  		see_monsters();
787.  		break;
788.  	case RIN_SEE_INVISIBLE:
789.  		/* Make invisible monsters go away */
790.  		if (!See_invisible) {
791.  		    set_mimic_blocking(); /* do special mimic handling */
792.  		    see_monsters();
793.  #ifdef INVISIBLE_OBJECTS                
794.  		    see_objects();
795.  #endif
796.  		}
797.  
798.  		if (Invisible && !Blind) {
799.  			newsym(u.ux,u.uy);
800.  			pline("Suddenly you cannot see yourself.");
801.  			makeknown(RIN_SEE_INVISIBLE);
802.  		}
803.  		break;
804.  	case RIN_INVISIBILITY:
805.  		if (!Invis && !BInvis && !Blind) {
806.  			newsym(u.ux,u.uy);
807.  			Your("body seems to unfade%s.",
808.  			    See_invisible ? " completely" : "..");
809.  			makeknown(RIN_INVISIBILITY);
810.  		}
811.  		break;
812.  	case RIN_ADORNMENT:
813.  		old_attrib = ACURR(A_CHA);
814.  		ABON(A_CHA) -= obj->spe;
815.  		if (ACURR(A_CHA) != old_attrib) makeknown(RIN_ADORNMENT);
816.  		flags.botl = 1;
817.  		break;
818.  	case RIN_LEVITATION:
819.  		(void) float_down(0L, 0L);
820.  		if (!Levitation) makeknown(RIN_LEVITATION);
821.  		break;
822.  	case RIN_GAIN_STRENGTH:
823.  		old_attrib = ACURR(A_STR);
824.  		ABON(A_STR) -= obj->spe;
825.  		if (ACURR(A_STR) != old_attrib) makeknown(RIN_GAIN_STRENGTH);
826.  		flags.botl = 1;
827.  		break;
828.  	case RIN_GAIN_CONSTITUTION:
829.  		old_attrib = ACURR(A_CON);
830.  		ABON(A_CON) -= obj->spe;
831.  		flags.botl = 1;
832.  		if (ACURR(A_CON) != old_attrib) makeknown(RIN_GAIN_CONSTITUTION);
833.  		break;
834.  	case RIN_INCREASE_ACCURACY:	/* KMH */
835.  		u.uhitinc -= obj->spe;
836.  		break;
837.  	case RIN_INCREASE_DAMAGE:
838.  		u.udaminc -= obj->spe;
839.  		break;
840.  	case RIN_PROTECTION_FROM_SHAPE_CHAN:
841.  		/* If you're no longer protected, let the chameleons
842.  		 * change shape again -dgk
843.  		 */
844.  		restartcham();
845.  		break;
846.      }
847.  }
848.  
849.  void
850.  Ring_off(obj)
851.  struct obj *obj;
852.  {
853.  	Ring_off_or_gone(obj,FALSE);
854.  }
855.  
856.  void
857.  Ring_gone(obj)
858.  struct obj *obj;
859.  {
860.  	Ring_off_or_gone(obj,TRUE);
861.  }
862.  
863.  void
864.  Blindf_on(otmp)
865.  register struct obj *otmp;
866.  {
867.  	boolean already_blind = Blind, changed = FALSE;
868.  
869.  	if (otmp == uwep)
870.  	    setuwep((struct obj *) 0);
871.  	if (otmp == uswapwep)
872.  	    setuswapwep((struct obj *) 0);
873.  	if (otmp == uquiver)
874.  	    setuqwep((struct obj *) 0);
875.  	setworn(otmp, W_TOOL);
876.  	on_msg(otmp);
877.  
878.  	if (Blind && !already_blind) {
879.  	    changed = TRUE;
880.  	    if (flags.verbose) You_cant("see any more.");
881.  	    /* set ball&chain variables before the hero goes blind */
882.  	    if (Punished) set_bc(0);
883.  	} else if (already_blind && !Blind) {
884.  	    changed = TRUE;
885.  	    /* "You are now wearing the Eyes of the Overworld." */
886.  	    You("can see!");
887.  	}
888.  	if (changed) {
889.  	    /* blindness has just been toggled */
890.  	    if (Blind_telepat || Infravision) see_monsters();
891.  	    vision_full_recalc = 1;	/* recalc vision limits */
892.  	    flags.botl = 1;
893.  	}
894.  }
895.  
896.  void
897.  Blindf_off(otmp)
898.  register struct obj *otmp;
899.  {
900.  	boolean was_blind = Blind, changed = FALSE;
901.  
902.  	setworn((struct obj *)0, otmp->owornmask);
903.  	off_msg(otmp);
904.  
905.  	if (Blind) {
906.  	    if (was_blind) {
907.  		/* "still cannot see" makes no sense when removing lenses
908.  		   since they can't have been the cause of your blindness */
909.  		if (otmp->otyp != LENSES)
910.  		    You("still cannot see.");
911.  	    } else {
912.  		changed = TRUE;	/* !was_blind */
913.  		/* "You were wearing the Eyes of the Overworld." */
914.  		You_cant("see anything now!");
915.  		/* set ball&chain variables before the hero goes blind */
916.  		if (Punished) set_bc(0);
917.  	    }
918.  	} else if (was_blind) {
919.  	    changed = TRUE;	/* !Blind */
920.  	    You("can see again.");
921.  	}
922.  	if (changed) {
923.  	    /* blindness has just been toggled */
924.  	    if (Blind_telepat || Infravision) see_monsters();
925.  	    vision_full_recalc = 1;	/* recalc vision limits */
926.  	    flags.botl = 1;
927.  	}
928.  }
929.  
930.  /* called in main to set intrinsics of worn start-up items */
931.  void
932.  set_wear()
933.  {
934.  	if (uarm)  (void) Armor_on();
935.  	if (uarmc) (void) Cloak_on();
936.  	if (uarmf) (void) Boots_on();
937.  	if (uarmg) (void) Gloves_on();
938.  	if (uarmh) (void) Helmet_on();
939.  /*	if (uarms) (void) Shield_on(); */
940.  }
941.  
942.  boolean
943.  donning(otmp)
944.  register struct obj *otmp;
945.  {
946.      return((boolean)((otmp == uarmf && (afternmv == Boots_on || afternmv == Boots_off))
947.  	|| (otmp == uarmh && (afternmv == Helmet_on || afternmv == Helmet_off))
948.  	|| (otmp == uarmg && (afternmv == Gloves_on || afternmv == Gloves_off))
949.  	|| (otmp == uarm && (afternmv == Armor_on || afternmv == Armor_off))));
950.  }
951.  
952.  void
953.  cancel_don()
954.  {
955.  	/* the piece of armor we were donning/doffing has vanished, so stop
956.  	 * wasting time on it (and don't dereference it when donning would
957.  	 * otherwise finish)
958.  	 */
959.  	cancelled_don = (afternmv == Boots_on || afternmv == Helmet_on ||
960.  			 afternmv == Gloves_on || afternmv == Armor_on);
961.  	afternmv = 0;
962.  	nomovemsg = (char *)0;
963.  	multi = 0;
964.  }
965.  
966.  static NEARDATA const char clothes[] = {ARMOR_CLASS, 0};
967.  static NEARDATA const char accessories[] = {RING_CLASS, AMULET_CLASS, TOOL_CLASS, FOOD_CLASS, 0};
968.  
969.  int
970.  dotakeoff()
971.  {
972.  	register struct obj *otmp = (struct obj *)0;
973.  	int armorpieces = 0;
974.  
975.  #define MOREARM(x) if (x) { armorpieces++; otmp = x; }
976.  	MOREARM(uarmh);
977.  	MOREARM(uarms);
978.  	MOREARM(uarmg);
979.  	MOREARM(uarmf);
980.  	if (uarmc) {
981.  		armorpieces++;
982.  		otmp = uarmc;
983.  	} else if (uarm) {
984.  		armorpieces++;
985.  		otmp = uarm;
986.  #ifdef TOURIST
987.  	} else if (uarmu) {
988.  		armorpieces++;
989.  		otmp = uarmu;
990.  #endif
991.  	}
992.  	if (!armorpieces) {
993.  	     /* assert( GRAY_DRAGON_SCALES > YELLOW_DRAGON_SCALE_MAIL ); */
994.  		if (uskin)
995.  		    pline_The("%s merged with your skin!",
996.  			      uskin->otyp >= GRAY_DRAGON_SCALES ?
997.  				"dragon scales are" : "dragon scale mail is");
998.  		else
999.  		    pline("Not wearing any armor.");
1000. 		return 0;
1001. 	}
1002. 	if (armorpieces > 1)
1003. 		otmp = getobj(clothes, "take off");
1004. 	if (otmp == 0) return(0);
1005. 	if (!(otmp->owornmask & W_ARMOR)) {
1006. 		You("are not wearing that.");
1007. 		return(0);
1008. 	}
1009. 	/* note: the `uskin' case shouldn't be able to happen here; dragons
1010. 	   can't wear any armor so will end up with `armorpieces == 0' above */
1011. 	if (otmp == uskin || ((otmp == uarm) && uarmc)
1012. #ifdef TOURIST
1013. 			  || ((otmp == uarmu) && (uarmc || uarm))
1014. #endif
1015. 		) {
1016. 	    You_cant("take that off.");
1017. 	    return 0;
1018. 	}
1019. 	if (otmp == uarmg && welded(uwep)) {
1020. 	    You("seem unable to take off the gloves while holding your %s.",
1021. 		is_sword(uwep) ? c_sword : c_weapon);
1022. 	    uwep->bknown = TRUE;
1023. 	    return 0;
1024. 	} else if (welded(uwep) && bimanual(uwep) &&
1025. 		   (otmp == uarm
1026. #ifdef TOURIST
1027. 		    || otmp == uarmu
1028. #endif
1029. 		    )) {
1030. 	    You("seem unable to take off %s while holding your %s.",
1031. 		the(xname(otmp)), is_sword(uwep) ? c_sword : c_weapon);
1032. 	    uwep->bknown = TRUE;
1033. 	    return 0;
1034. 	}
1035. 	if (otmp == uarmg && Glib) {
1036. 	    You_cant("remove the slippery gloves with your slippery fingers.");
1037. 	    return 0;
1038. 	}
1039. 	if (otmp == uarmf && u.utrap && (u.utraptype == TT_BEARTRAP ||
1040. 					u.utraptype == TT_INFLOOR)) { /* -3. */
1041. 	    if(u.utraptype == TT_BEARTRAP)
1042. 		pline_The("bear trap prevents you from pulling your %s out.",
1043. 		      body_part(FOOT));
1044. 	    else
1045. 		You("are stuck in the %s, and cannot pull your %s out.",
1046. 		    surface(u.ux, u.uy), makeplural(body_part(FOOT)));
1047. 		return(0);
1048. 	}
1049. 	reset_remarm();			/* since you may change ordering */
1050. 	(void) armoroff(otmp);
1051. 	return(1);
1052. }
1053. 
1054. int
1055. doremring()
1056. {
1057. 	register struct obj *otmp = 0;
1058. 	int Accessories = 0;
1059. 
1060. #define MOREACC(x) if (x) { Accessories++; otmp = x; }
1061. 	MOREACC(uleft);
1062. 	MOREACC(uright);
1063. 	MOREACC(uamul);
1064. 	MOREACC(ublindf);
1065. 
1066. 	if(!Accessories) {
1067. 		pline("Not wearing any accessories.");
1068. 		return(0);
1069. 	}
1070. 	if (Accessories != 1) otmp = getobj(accessories, "remove");
1071. 	if(!otmp) return(0);
1072. 	if(!(otmp->owornmask & (W_RING | W_AMUL | W_TOOL))) {
1073. 		You("are not wearing that.");
1074. 		return(0);
1075. 	}
1076. 	if(cursed(otmp)) return(0);
1077. 	if(otmp->oclass == RING_CLASS || otmp->otyp == MEAT_RING) {
1078. 		if (nolimbs(youmonst.data)) {
1079. 			pline("It seems to be stuck.");
1080. 			return(0);
1081. 		}
1082. 		if (uarmg && uarmg->cursed) {
1083. 			uarmg->bknown = TRUE;
1084. 			You(
1085. 	    "seem unable to remove your ring without taking off your gloves.");
1086. 			return(0);
1087. 		}
1088. 		if (welded(uwep) && bimanual(uwep)) {
1089. 			uwep->bknown = TRUE;
1090. 			You(
1091. 	       "seem unable to remove the ring while your hands hold your %s.",
1092. 			    is_sword(uwep) ? c_sword : c_weapon);
1093. 			return(0);
1094. 		}
1095. 		if (welded(uwep) && otmp==uright) {
1096. 			uwep->bknown = TRUE;
1097. 			You(
1098. 	 "seem unable to remove the ring while your right hand holds your %s.",
1099. 			    is_sword(uwep) ? c_sword : c_weapon);
1100. 			return(0);
1101. 		}
1102. 		/* Sometimes we want to give the off_msg before removing and
1103. 		 * sometimes after; for instance, "you were wearing a moonstone
1104. 		 * ring (on right hand)" is desired but "you were wearing a
1105. 		 * square amulet (being worn)" is not because of the redundant
1106. 		 * "being worn".
1107. 		 */
1108. 		off_msg(otmp);
1109. 		Ring_off(otmp);
1110. 	} else if(otmp->oclass == AMULET_CLASS) {
1111. 		Amulet_off();
1112. 		off_msg(otmp);
1113. 	} else Blindf_off(otmp); /* does its own off_msg */
1114. 	return(1);
1115. }
1116. 
1117. /* Check if something worn is cursed _and_ unremovable. */
1118. int
1119. cursed(otmp)
1120. register struct obj *otmp;
1121. {
1122. 	/* Curses, like chickens, come home to roost. */
1123. 	if((otmp == uwep) ? welded(otmp) : (int)otmp->cursed) {
1124. 		You("can't.  %s to be cursed.",
1125. 			(is_boots(otmp) || is_gloves(otmp) || otmp->quan > 1L)
1126. 			? "They seem" : "It seems");
1127. 		otmp->bknown = TRUE;
1128. 		return(1);
1129. 	}
1130. 	return(0);
1131. }
1132. 
1133. int
1134. armoroff(otmp)
1135. register struct obj *otmp;
1136. {
1137. 	register int delay = -objects[otmp->otyp].oc_delay;
1138. 
1139. 	if(cursed(otmp)) return(0);
1140. 	if(delay) {
1141. 		nomul(delay);
1142. 		if (is_helmet(otmp)) {
1143. 			nomovemsg = "You finish taking off your helmet.";
1144. 			afternmv = Helmet_off;
1145. 		     }
1146. 		else if (is_gloves(otmp)) {
1147. 			nomovemsg = "You finish taking off your gloves.";
1148. 			afternmv = Gloves_off;
1149. 		     }
1150. 		else if (is_boots(otmp)) {
1151. 			nomovemsg = "You finish taking off your boots.";
1152. 			afternmv = Boots_off;
1153. 		     }
1154. 		else {
1155. 			nomovemsg = "You finish taking off your suit.";
1156. 			afternmv = Armor_off;
1157. 		}
1158. 	} else {
1159. 		/* Be warned!  We want off_msg after removing the item to
1160. 		 * avoid "You were wearing ____ (being worn)."  However, an
1161. 		 * item which grants fire resistance might cause some trouble
1162. 		 * if removed in Hell and lifesaving puts it back on; in this
1163. 		 * case the message will be printed at the wrong time (after
1164. 		 * the messages saying you died and were lifesaved).  Luckily,
1165. 		 * no cloak, shield, or fast-removable armor grants fire
1166. 		 * resistance, so we can safely do the off_msg afterwards.
1167. 		 * Rings do grant fire resistance, but for rings we want the
1168. 		 * off_msg before removal anyway so there's no problem.  Take
1169. 		 * care in adding armors granting fire resistance; this code
1170. 		 * might need modification.
1171. 		 * 3.2 (actually 3.1 even): this comment is obsolete since
1172. 		 * fire resistance is not needed for Gehennom.
1173. 		 */
1174. 		if(is_cloak(otmp))
1175. 			(void) Cloak_off();
1176. 		else if(is_shield(otmp))
1177. 			(void) Shield_off();
1178. 		else setworn((struct obj *)0, otmp->owornmask & W_ARMOR);
1179. 		off_msg(otmp);
1180. 	}
1181. 	takeoff_mask = taking_off = 0L;
1182. 	return(1);
1183. }
1184. 
1185. STATIC_OVL void
1186. already_wearing(cc)
1187. const char *cc;
1188. {
1189. 	You("are already wearing %s%c", cc, (cc == c_that_) ? '!' : '.');
1190. }
1191. 
1192. STATIC_OVL void
1193. already_wearing2(cc1, cc2)
1194. const char *cc1, *cc2;
1195. {
1196. 	You_cant("wear %s because you're wearing %s there already.", cc1, cc2);
1197. }
1198. 
1199. /*
1200.  * canwearobj checks to see whether the player can wear a piece of armor
1201.  *
1202.  * inputs: otmp (the piece of armor)
1203.  *         noisy (if TRUE give error messages, otherwise be quiet about it)
1204.  * output: mask (otmp's armor type)
1205.  */
1206. int
1207. canwearobj(otmp,mask,noisy)
1208. struct obj *otmp;
1209. long *mask;
1210. boolean noisy;
1211. {
1212.     int err = 0;
1213.     const char *which;
1214. 
1215.     which = is_cloak(otmp) ? c_cloak :
1216. #ifdef TOURIST
1217. 	    is_shirt(otmp) ? c_shirt :
1218. #endif
1219. 	    is_suit(otmp) ? c_suit : 0;
1220.     if (which && cantweararm(youmonst.data) &&
1221. 	    /* same exception for cloaks as used in m_dowear() */
1222. 	    (which != c_cloak || youmonst.data->msize != MZ_SMALL)) {
1223. 	if (noisy) pline_The("%s will not fit on your body.", which);
1224. 	return 0;
1225.     } else if (otmp->owornmask & W_ARMOR) {
1226. 	if (noisy) already_wearing(c_that_);
1227. 	return 0;
1228.     }
1229. 
1230.     if (welded(uwep) && bimanual(uwep) &&
1231. 	(otmp == uarm
1232. #ifdef TOURIST
1233. 	 || otmp == uarmu
1234. #endif
1235. 	 )) {
1236. 	if (noisy)
1237. 	    You("cannot do that while holding your %s.",
1238. 		is_sword(uwep) ? c_sword : c_weapon);
1239. 	return 0;
1240.     }
1241. 
1242.     if (is_helmet(otmp)) {
1243. 	if (uarmh) {
1244. 	    if (noisy) already_wearing(an(c_helmet));
1245. 	    err++;
1246. 	} else
1247. 	    *mask = W_ARMH;
1248.     } else if (is_shield(otmp)) {
1249. 	if (uarms) {
1250. 	    if (noisy) already_wearing(an(c_shield));
1251. 	    err++;
1252. 	} else if (uwep && bimanual(uwep)) {
1253. 	    if (noisy) 
1254. 		You("cannot wear a shield while wielding a two-handed %s.",
1255. 		    is_sword(uwep) ? c_sword :
1256. 		    (uwep->otyp == BATTLE_AXE) ? c_axe : c_weapon);
1257. 	    err++;
1258. 	} else if (u.twoweap) {
1259. 	    if (noisy)
1260. 		You("cannot wear a shield while wielding two weapons.");
1261. 	    err++;
1262. 	} else
1263. 	    *mask = W_ARMS;
1264.     } else if (is_boots(otmp)) {
1265. 	if (uarmf) {
1266. 	    if (noisy) already_wearing(c_boots);
1267. 	    err++;
1268. 	} else if (Upolyd && slithy(youmonst.data)) {
1269. 	    if (noisy) You("have no feet...");	/* not body_part(FOOT) */
1270. 	    err++;
1271. 	} else if (u.utrap && (u.utraptype == TT_BEARTRAP ||
1272. 				u.utraptype == TT_INFLOOR)) {
1273. 	    if (u.utraptype == TT_BEARTRAP) {
1274. 		if (noisy) Your("%s is trapped!", body_part(FOOT));
1275. 	    } else {
1276. 		if (noisy) Your("%s are stuck in the %s!",
1277. 				makeplural(body_part(FOOT)),
1278. 				surface(u.ux, u.uy));
1279. 	    }
1280. 	    err++;
1281. 	} else
1282. 	    *mask = W_ARMF;
1283.     } else if (is_gloves(otmp)) {
1284. 	if (uarmg) {
1285. 	    if (noisy) already_wearing(c_gloves);
1286. 	    err++;
1287. 	} else if (welded(uwep)) {
1288. 	    if (noisy) You("cannot wear gloves over your %s.",
1289. 			   is_sword(uwep) ? c_sword : c_weapon);
1290. 	    err++;
1291. 	} else
1292. 	    *mask = W_ARMG;
1293. #ifdef TOURIST
1294.     } else if (is_shirt(otmp)) {
1295. 	if (uarm || uarmc || uarmu) {
1296. 	    if (uarmu) {
1297. 		if (noisy) already_wearing(an(c_shirt));
1298. 	    } else {
1299. 		if (noisy) You_cant("wear that over your %s.",
1300. 			           (uarm && !uarmc) ? c_armor : cloak_simple_name(uarmc));
1301. 	    }
1302. 	    err++;
1303. 	} else
1304. 	    *mask = W_ARMU;
1305. #endif
1306.     } else if (is_cloak(otmp)) {
1307. 	if (uarmc) {
1308. 	    if (noisy) already_wearing(an(cloak_simple_name(uarmc)));
1309. 	    err++;
1310. 	} else
1311. 	    *mask = W_ARMC;
1312.     } else if (is_suit(otmp)) {
1313. 	if (uarmc) {
1314. 	    if (noisy) You("cannot wear armor over a %s.", cloak_simple_name(uarmc));
1315. 	    err++;
1316. 	} else if (uarm) {
1317. 	    if (noisy) already_wearing("some armor");
1318. 	    err++;
1319. 	} else
1320. 	    *mask = W_ARM;
1321.     } else {
1322. 	/* getobj can't do this after setting its allow_all flag; that
1323. 	   happens if you have armor for slots that are covered up or
1324. 	   extra armor for slots that are filled */
1325. 	if (noisy) pline(silly_thing_to, "wear");
1326. 	err++;
1327.     }
1328. /* Unnecessary since now only weapons and special items like pick-axes get
1329.  * welded to your hand, not armor
1330.     if (welded(otmp)) {
1331. 	if (!err++) {
1332. 	    if (noisy) weldmsg(otmp);
1333. 	}
1334.     }
1335.  */
1336.     return !err;
1337. }
1338. 
1339. /* the 'W' command */
1340. int
1341. dowear()
1342. {
1343. 	struct obj *otmp;
1344. 	int delay;
1345. 	long mask = 0;
1346. 
1347. 	/* cantweararm checks for suits of armor */
1348. 	/* verysmall or nohands checks for shields, gloves, etc... */
1349. 	if ((verysmall(youmonst.data) || nohands(youmonst.data))) {
1350. 		pline("Don't even bother.");
1351. 		return(0);
1352. 	}
1353. 
1354. 	otmp = getobj(clothes, "wear");
1355. 	if(!otmp) return(0);
1356. 
1357. 	if (!canwearobj(otmp,&mask,TRUE)) return(0);
1358. 
1359. 	if (otmp->oartifact && !touch_artifact(otmp, &youmonst))
1360. 	    return 1;	/* costs a turn even though it didn't get worn */
1361. 
1362. 	if (otmp->otyp == HELM_OF_OPPOSITE_ALIGNMENT &&
1363. 			qstart_level.dnum == u.uz.dnum) {	/* in quest */
1364. 		You("narrowly avoid losing all chance at your goal.");
1365. 		u.ublessed = 0; /* lose your god's protection */
1366. 		makeknown(otmp->otyp);
1367. 		flags.botl = 1;
1368. 		return 1;
1369. 	}
1370. 
1371. 	otmp->known = TRUE;
1372. 	if(otmp == uwep)
1373. 		setuwep((struct obj *)0);
1374. 	if (otmp == uswapwep)
1375. 		setuswapwep((struct obj *) 0);
1376. 	if (otmp == uquiver)
1377. 		setuqwep((struct obj *) 0);
1378. 	setworn(otmp, mask);
1379. 	delay = -objects[otmp->otyp].oc_delay;
1380. 	if(delay){
1381. 		nomul(delay);
1382. 		if(is_boots(otmp)) afternmv = Boots_on;
1383. 		if(is_helmet(otmp)) afternmv = Helmet_on;
1384. 		if(is_gloves(otmp)) afternmv = Gloves_on;
1385. 		if(otmp == uarm) afternmv = Armor_on;
1386. 		nomovemsg = "You finish your dressing maneuver.";
1387. 	} else {
1388. 		if(is_cloak(otmp)) (void) Cloak_on();
1389. /*		if(is_shield(otmp)) (void) Shield_on(); */
1390. 		on_msg(otmp);
1391. 	}
1392. 	takeoff_mask = taking_off = 0L;
1393. 	return(1);
1394. }
1395. 
1396. int
1397. doputon()
1398. {
1399. 	register struct obj *otmp;
1400. 	long mask = 0L;
1401. 
1402. 	if(uleft && uright && uamul && ublindf) {
1403. 		Your("%s%s are full, and you're already wearing an amulet and %s.",
1404. 			humanoid(youmonst.data) ? "ring-" : "",
1405. 			makeplural(body_part(FINGER)),
1406. 			ublindf->otyp==LENSES ? "some lenses" : "a blindfold");
1407. 		return(0);
1408. 	}
1409. 	otmp = getobj(accessories, "put on");
1410. 	if(!otmp) return(0);
1411. 	if(otmp->owornmask & (W_RING | W_AMUL | W_TOOL)) {
1412. 		already_wearing(c_that_);
1413. 		return(0);
1414. 	}
1415. 	if(welded(otmp)) {
1416. 		weldmsg(otmp);
1417. 		return(0);
1418. 	}
1419. 	if(otmp == uwep)
1420. 		setuwep((struct obj *)0);
1421. 	if(otmp == uswapwep)
1422. 		setuswapwep((struct obj *) 0);
1423. 	if(otmp == uquiver)
1424. 		setuqwep((struct obj *) 0);
1425. 	if(otmp->oclass == RING_CLASS || otmp->otyp == MEAT_RING) {
1426. 		if(nolimbs(youmonst.data)) {
1427. 			You("cannot make the ring stick to your body.");
1428. 			return(0);
1429. 		}
1430. 		if(uleft && uright){
1431. 			There("are no more %s%s to fill.",
1432. 				humanoid(youmonst.data) ? "ring-" : "",
1433. 				makeplural(body_part(FINGER)));
1434. 			return(0);
1435. 		}
1436. 		if(uleft) mask = RIGHT_RING;
1437. 		else if(uright) mask = LEFT_RING;
1438. 		else do {
1439. 			char qbuf[QBUFSZ];
1440. 			char answer;
1441. 
1442. 			Sprintf(qbuf, "Which %s%s, Right or Left?",
1443. 				humanoid(youmonst.data) ? "ring-" : "",
1444. 				body_part(FINGER));
1445. 			if(!(answer = yn_function(qbuf, "rl", '\0')))
1446. 				return(0);
1447. 			switch(answer){
1448. 			case 'l':
1449. 			case 'L':
1450. 				mask = LEFT_RING;
1451. 				break;
1452. 			case 'r':
1453. 			case 'R':
1454. 				mask = RIGHT_RING;
1455. 				break;
1456. 			}
1457. 		} while(!mask);
1458. 		if (uarmg && uarmg->cursed) {
1459. 			uarmg->bknown = TRUE;
1460. 		    You("cannot remove your gloves to put on the ring.");
1461. 			return(0);
1462. 		}
1463. 		if (welded(uwep) && bimanual(uwep)) {
1464. 			/* welded will set bknown */
1465. 	    You("cannot free your weapon hands to put on the ring.");
1466. 			return(0);
1467. 		}
1468. 		if (welded(uwep) && mask==RIGHT_RING) {
1469. 			/* welded will set bknown */
1470. 	    You("cannot free your weapon hand to put on the ring.");
1471. 			return(0);
1472. 		}
1473. 		setworn(otmp, mask);
1474. 		Ring_on(otmp);
1475. 	} else if (otmp->oclass == AMULET_CLASS) {
1476. 		if(uamul) {
1477. 			already_wearing("an amulet");
1478. 			return(0);
1479. 		}
1480. 		setworn(otmp, W_AMUL);
1481. 		if (otmp->otyp == AMULET_OF_CHANGE) {
1482. 			Amulet_on();
1483. 			/* Don't do a prinv() since the amulet is now gone */
1484. 			return(1);
1485. 		}
1486. 		Amulet_on();
1487. 	} else {	/* it's a blindfold, towel, or lenses */
1488. 		if (ublindf) {
1489. 			if (ublindf->otyp == TOWEL)
1490. 				Your("%s is already covered by a towel.",
1491. 					body_part(FACE));
1492. 			else if (ublindf->otyp == BLINDFOLD) {
1493. 				if (otmp->otyp == LENSES)
1494. 					already_wearing2("lenses", "a blindfold");
1495. 				else
1496. 					already_wearing("a blindfold");
1497. 			} else if (ublindf->otyp == LENSES) {
1498. 				if (otmp->otyp == BLINDFOLD)
1499. 					already_wearing2("a blindfold", "some lenses");
1500. 				else
1501. 					already_wearing("some lenses");
1502. 			} else
1503. 				already_wearing(something); /* ??? */
1504. 			return(0);
1505. 		}
1506. 		if (otmp->otyp != BLINDFOLD && otmp->otyp != TOWEL && otmp->otyp != LENSES) {
1507. 			You_cant("wear that!");
1508. 			return(0);
1509. 		}
1510. 		Blindf_on(otmp);
1511. 		return(1);
1512. 	}
1513. 	if (is_worn(otmp))
1514. 	    prinv((char *)0, otmp, 0L);
1515. 	return(1);
1516. }
1517. 
1518. #endif /* OVLB */
1519. 
1520. #ifdef OVL0
1521. 
1522. void
1523. find_ac()
1524. {
1525. 	int uac = mons[u.umonnum].ac;
1526. 
1527. 	if(uarm) uac -= ARM_BONUS(uarm);
1528. 	if(uarmc) uac -= ARM_BONUS(uarmc);
1529. 	if(uarmh) uac -= ARM_BONUS(uarmh);
1530. 	if(uarmf) uac -= ARM_BONUS(uarmf);
1531. 	if(uarms) uac -= ARM_BONUS(uarms);
1532. 	if(uarmg) uac -= ARM_BONUS(uarmg);
1533. #ifdef TOURIST
1534. 	if(uarmu) uac -= ARM_BONUS(uarmu);
1535. #endif
1536. 	if(uleft && uleft->otyp == RIN_PROTECTION) uac -= uleft->spe;
1537. 	if(uright && uright->otyp == RIN_PROTECTION) uac -= uright->spe;
1538. 	if (HProtection & INTRINSIC) uac -= u.ublessed;
1539. 	uac -= u.uspellprot;
1540. 	if (uac < -128) uac = -128;	/* u.uac is an schar */
1541. 	if(uac != u.uac){
1542. 		u.uac = uac;
1543. 		flags.botl = 1;
1544. 	}
1545. }
1546. 
1547. #endif /* OVL0 */
1548. #ifdef OVLB
1549. 
1550. void
1551. glibr()
1552. {
1553. 	register struct obj *otmp;
1554. 	int xfl = 0;
1555. 	boolean leftfall, rightfall;
1556. 
1557. 	leftfall = (uleft && !uleft->cursed &&
1558. 		    (!uwep || !welded(uwep) || !bimanual(uwep)));
1559. 	rightfall = (uright && !uright->cursed && (!welded(uwep)));
1560. 	if (!uarmg && (leftfall || rightfall) && !nolimbs(youmonst.data)) {
1561. 		/* changed so cursed rings don't fall off, GAN 10/30/86 */
1562. 		Your("%s off your %s.",
1563. 			(leftfall && rightfall) ? "rings slip" : "ring slips",
1564. 			makeplural(body_part(FINGER)));
1565. 		xfl++;
1566. 		if (leftfall) {
1567. 			otmp = uleft;
1568. 			Ring_off(uleft);
1569. 			dropx(otmp);
1570. 		}
1571. 		if (rightfall) {
1572. 			otmp = uright;
1573. 			Ring_off(uright);
1574. 			dropx(otmp);
1575. 		}
1576. 	}
1577. 
1578. 	otmp = uswapwep;
1579. 	if (u.twoweap && otmp) {
1580. 		Your("%s %sslips from your %s.",
1581. 			is_sword(otmp) ? c_sword :
1582. 				makesingular(oclass_names[(int)otmp->oclass]),
1583. 			xfl ? "also " : "",
1584. 			makeplural(body_part(HAND)));
1585. 		setuswapwep((struct obj *)0);
1586. 		xfl++;
1587. 		if (otmp->otyp != LOADSTONE || !otmp->cursed)
1588. 			dropx(otmp);
1589. 	}
1590. 	otmp = uwep;
1591. 	if (otmp && !welded(otmp)) {
1592. 		/* changed so cursed weapons don't fall, GAN 10/30/86 */
1593. 		Your("%s %sslips from your %s.",
1594. 			is_sword(otmp) ? c_sword :
1595. 				makesingular(oclass_names[(int)otmp->oclass]),
1596. 			xfl ? "also " : "",
1597. 			makeplural(body_part(HAND)));
1598. 		setuwep((struct obj *)0);
1599. 		if (otmp->otyp != LOADSTONE || !otmp->cursed)
1600. 			dropx(otmp);
1601. 	}
1602. }
1603. 
1604. struct obj *
1605. some_armor(victim)
1606. struct monst *victim;
1607. {
1608. 	register struct obj *otmph, *otmp;
1609. 
1610. 	otmph = (victim == &youmonst) ? uarmc : which_armor(victim, W_ARMC);
1611. 	if (!otmph)
1612. 	    otmph = (victim == &youmonst) ? uarm : which_armor(victim, W_ARM);
1613. #ifdef TOURIST
1614. 	if (!otmph)
1615. 	    otmph = (victim == &youmonst) ? uarmu : which_armor(victim, W_ARMU);
1616. #endif
1617. 	
1618. 	otmp = (victim == &youmonst) ? uarmh : which_armor(victim, W_ARMH);
1619. 	if(otmp && (!otmph || !rn2(4))) otmph = otmp;
1620. 	otmp = (victim == &youmonst) ? uarmg : which_armor(victim, W_ARMG);
1621. 	if(otmp && (!otmph || !rn2(4))) otmph = otmp;
1622. 	otmp = (victim == &youmonst) ? uarmf : which_armor(victim, W_ARMF);
1623. 	if(otmp && (!otmph || !rn2(4))) otmph = otmp;
1624. 	otmp = (victim == &youmonst) ? uarms : which_armor(victim, W_ARMS);
1625. 	if(otmp && (!otmph || !rn2(4))) otmph = otmp;
1626. 	return(otmph);
1627. }
1628. 
1629. /* erode some arbitrary armor worn by the victim */
1630. void
1631. erode_armor(victim, acid_dmg)
1632. struct monst *victim;
1633. boolean acid_dmg;
1634. {
1635. 	struct obj *otmph = some_armor(victim);
1636. 
1637. 	if (otmph && (otmph != uarmf)) {
1638. 	    erode_obj(otmph, acid_dmg, FALSE);
1639. 	    if (carried(otmph)) update_inventory();
1640. 	}
1641. }
1642. 
1643. STATIC_PTR
1644. int
1645. select_off(otmp)
1646. register struct obj *otmp;
1647. {
1648. 	char buf[BUFSZ];
1649. 
1650. 	if(!otmp) return(0);
1651. 	if(cursed(otmp)) return(0);
1652. 	if((otmp->oclass==RING_CLASS || otmp->otyp == MEAT_RING)
1653. 				&& nolimbs(youmonst.data))
1654. 		return(0);
1655. 	if(welded(uwep) && (otmp==uarmg || otmp==uright || (otmp==uleft
1656. 			&& bimanual(uwep)))) {
1657. 		You("cannot free a weapon hand to take off the ring.");
1658. 		return(0);
1659. 	}
1660. 	if(uarmg && uarmg->cursed && (otmp==uright || otmp==uleft)) {
1661. 		uarmg->bknown = TRUE;
1662. 		You("cannot remove your gloves to take off the ring.");
1663. 		return(0);
1664. 	}
1665. 	if(otmp == uarmf && u.utrap && (u.utraptype == TT_BEARTRAP ||
1666. 					u.utraptype == TT_INFLOOR)) {
1667. 		return (0);
1668. 	}
1669. 	if((otmp==uarm
1670. #ifdef TOURIST
1671. 			|| otmp==uarmu
1672. #endif
1673. 					) && uarmc && uarmc->cursed) {
1674. 		Strcpy(buf, the(xname(uarmc)));
1675. 		You("cannot remove %s to take off %s.", buf, the(xname(otmp)));
1676. 		uarmc->bknown = TRUE;
1677. 		return(0);
1678. 	}
1679. #ifdef TOURIST
1680. 	if(otmp==uarmu && uarm && uarm->cursed) {
1681. 		Strcpy(buf, the(xname(uarm)));
1682. 		You("cannot remove %s to take off %s.", buf, the(xname(otmp)));
1683. 		uarm->bknown = TRUE;
1684. 		return(0);
1685. 	}
1686. #endif
1687. 
1688. 	if(otmp == uarm) takeoff_mask |= WORN_ARMOR;
1689. 	else if(otmp == uarmc) takeoff_mask |= WORN_CLOAK;
1690. 	else if(otmp == uarmf) takeoff_mask |= WORN_BOOTS;
1691. 	else if(otmp == uarmg) takeoff_mask |= WORN_GLOVES;
1692. 	else if(otmp == uarmh) takeoff_mask |= WORN_HELMET;
1693. 	else if(otmp == uarms) takeoff_mask |= WORN_SHIELD;
1694. #ifdef TOURIST
1695. 	else if(otmp == uarmu) takeoff_mask |= WORN_SHIRT;
1696. #endif
1697. 	else if(otmp == uleft) takeoff_mask |= LEFT_RING;
1698. 	else if(otmp == uright) takeoff_mask |= RIGHT_RING;
1699. 	else if(otmp == uamul) takeoff_mask |= WORN_AMUL;
1700. 	else if(otmp == ublindf) takeoff_mask |= WORN_BLINDF;
1701. 	else if(otmp == uwep) takeoff_mask |= W_WEP;
1702. 	else if(otmp == uswapwep) takeoff_mask |= W_SWAPWEP;
1703. 	else if(otmp == uquiver) takeoff_mask |= W_QUIVER;
1704. 
1705. 	else impossible("select_off: %s???", doname(otmp));
1706. 
1707. 	return(0);
1708. }
1709. 
1710. STATIC_OVL struct obj *
1711. do_takeoff()
1712. {
1713. 	register struct obj *otmp = (struct obj *)0;
1714. 
1715. 	if (taking_off == W_WEP) {
1716. 	  if(!cursed(uwep)) {
1717. 	    setuwep((struct obj *) 0);
1718. 	    You("are empty %s.", body_part(HANDED));
1719. 	    u.twoweap = FALSE;
1720. 	  }
1721. 	} else if (taking_off == W_SWAPWEP) {
1722. 	  setuswapwep((struct obj *) 0);
1723. 	  You("no longer have a second weapon readied.");
1724. 	  u.twoweap = FALSE;
1725. 	} else if (taking_off == W_QUIVER) {
1726. 	  setuqwep((struct obj *) 0);
1727. 	  You("no longer have ammunition readied.");
1728. 	} else if (taking_off == WORN_ARMOR) {
1729. 	  otmp = uarm;
1730. 	  if(!cursed(otmp)) (void) Armor_off();
1731. 	} else if (taking_off == WORN_CLOAK) {
1732. 	  otmp = uarmc;
1733. 	  if(!cursed(otmp)) (void) Cloak_off();
1734. 	} else if (taking_off == WORN_BOOTS) {
1735. 	  otmp = uarmf;
1736. 	  if(!cursed(otmp)) (void) Boots_off();
1737. 	} else if (taking_off == WORN_GLOVES) {
1738. 	  otmp = uarmg;
1739. 	  if(!cursed(otmp)) (void) Gloves_off();
1740. 	} else if (taking_off == WORN_HELMET) {
1741. 	  otmp = uarmh;
1742. 	  if(!cursed(otmp)) (void) Helmet_off();
1743. 	} else if (taking_off == WORN_SHIELD) {
1744. 	  otmp = uarms;
1745. 	  if(!cursed(otmp)) (void) Shield_off();
1746. #ifdef TOURIST
1747. 	} else if (taking_off == WORN_SHIRT) {
1748. 	  otmp = uarmu;
1749. 	  if(!cursed(otmp))
1750. 	    setworn((struct obj *)0, uarmu->owornmask & W_ARMOR);
1751. #endif
1752. 	} else if (taking_off == WORN_AMUL) {
1753. 	  otmp = uamul;
1754. 	  if(!cursed(otmp)) Amulet_off();
1755. 	} else if (taking_off == LEFT_RING) {
1756. 	  otmp = uleft;
1757. 	  if(!cursed(otmp)) Ring_off(uleft);
1758. 	} else if (taking_off == RIGHT_RING) {
1759. 	  otmp = uright;
1760. 	  if(!cursed(otmp)) Ring_off(uright);
1761. 	} else if (taking_off == WORN_BLINDF) {
1762. 	  if (!cursed(ublindf)) Blindf_off(ublindf);
1763. 	} else impossible("do_takeoff: taking off %lx", taking_off);
1764. 
1765. 	return(otmp);
1766. }
1767. 
1768. STATIC_PTR
1769. int
1770. take_off()
1771. {
1772. 	register int i;
1773. 	register struct obj *otmp;
1774. 
1775. 	if(taking_off) {
1776. 	    if(todelay > 0) {
1777. 
1778. 		todelay--;
1779. 		return(1);	/* still busy */
1780. 	    } else if((otmp = do_takeoff())) off_msg(otmp);
1781. 
1782. 	    takeoff_mask &= ~taking_off;
1783. 	    taking_off = 0L;
1784. 	}
1785. 
1786. 	for(i = 0; takeoff_order[i]; i++)
1787. 	    if(takeoff_mask & takeoff_order[i]) {
1788. 		taking_off = takeoff_order[i];
1789. 		break;
1790. 	    }
1791. 
1792. 	otmp = (struct obj *) 0;
1793. 	todelay = 0;
1794. 
1795. 	if (taking_off == 0L) {
1796. 	  You("finish disrobing.");
1797. 	  return 0;
1798. 	} else if (taking_off == W_WEP) {
1799. 	  todelay = 1;
1800. 	} else if (taking_off == W_SWAPWEP) {
1801. 	  todelay = 1;
1802. 	} else if (taking_off == W_QUIVER) {
1803. 	  todelay = 1;
1804. 	} else if (taking_off == WORN_ARMOR) {
1805. 	  otmp = uarm;
1806. 	  /* If a cloak is being worn, add the time to take it off and put
1807. 	   * it back on again.  Kludge alert! since that time is 0 for all
1808. 	   * known cloaks, add 1 so that it actually matters...
1809. 	   */
1810. 	  if (uarmc) todelay += 2 * objects[uarmc->otyp].oc_delay + 1;
1811. 	} else if (taking_off == WORN_CLOAK) {
1812. 	  otmp = uarmc;
1813. 	} else if (taking_off == WORN_BOOTS) {
1814. 	  otmp = uarmf;
1815. 	} else if (taking_off == WORN_GLOVES) {
1816. 	  otmp = uarmg;
1817. 	} else if (taking_off == WORN_HELMET) {
1818. 	  otmp = uarmh;
1819. 	} else if (taking_off == WORN_SHIELD) {
1820. 	  otmp = uarms;
1821. #ifdef TOURIST
1822. 	} else if (taking_off == WORN_SHIRT) {
1823. 	  otmp = uarmu;
1824. 	  /* add the time to take off and put back on armor and/or cloak */
1825. 	  if (uarm)  todelay += 2 * objects[uarm->otyp].oc_delay;
1826. 	  if (uarmc) todelay += 2 * objects[uarmc->otyp].oc_delay + 1;
1827. #endif
1828. 	} else if (taking_off == WORN_AMUL) {
1829. 	  todelay = 1;
1830. 	} else if (taking_off == LEFT_RING) {
1831. 	  todelay = 1;
1832. 	} else if (taking_off == RIGHT_RING) {
1833. 	  todelay = 1;
1834. 	} else if (taking_off == WORN_BLINDF) {
1835. 	  todelay = 2;
1836. 	} else {
1837. 	  impossible("take_off: taking off %lx", taking_off);
1838. 	  return 0;	/* force done */
1839. 	}
1840. 
1841. 	if (otmp) todelay += objects[otmp->otyp].oc_delay;
1842. 
1843. 	/* Since setting the occupation now starts the counter next move, that
1844.          * would always produce a delay 1 too big per item unless we subtract
1845. 	 * 1 here to account for it.
1846. 	 */
1847. 	if (todelay>0) todelay--;
1848. 
1849. 	set_occupation(take_off, "disrobing", 0);
1850. 	return(1);		/* get busy */
1851. }
1852. 
1853. #endif /* OVLB */
1854. #ifdef OVL1
1855. 
1856. void
1857. reset_remarm()
1858. {
1859. 	taking_off = takeoff_mask = 0L;
1860. }
1861. 
1862. #endif /* OVL1 */
1863. #ifdef OVLB
1864. 
1865. int
1866. doddoremarm()
1867. {
1868.     int result = 0;
1869. 
1870.     if (taking_off || takeoff_mask) {
1871. 	You("continue disrobing.");
1872. 	set_occupation(take_off, "disrobing", 0);
1873. 	(void) take_off();
1874. 	return 0;
1875.     } else if (!uwep && !uswapwep && !uquiver && !uamul && !ublindf &&
1876. 		!uleft && !uright && !wearing_armor()) {
1877. 	You("are not wearing anything.");
1878. 	return 0;
1879.     }
1880. 
1881.     add_valid_menu_class(0); /* reset */
1882.     if (flags.menu_style != MENU_TRADITIONAL ||
1883. 	    (result = ggetobj("take off", select_off, 0, FALSE, (unsigned *)0)) < -1)
1884. 	result = menu_remarm(result);
1885. 
1886.     if (takeoff_mask)
1887. 	(void) take_off();
1888.     /* The time to perform the command is already completely accounted for
1889.      * in take_off(); if we return 1, that would add an extra turn to each
1890.      * disrobe.
1891.      */
1892.     return 0;
1893. }
1894. 
1895. STATIC_OVL int
1896. menu_remarm(retry)
1897. int retry;
1898. {
1899.     int n, i = 0;
1900.     menu_item *pick_list;
1901.     boolean all_worn_categories = TRUE;
1902. 
1903.     if (retry) {
1904. 	all_worn_categories = (retry == -2);
1905.     } else if (flags.menu_style == MENU_FULL) {
1906. 	all_worn_categories = FALSE;
1907. 	n = query_category("What type of things do you want to take off?",
1908. 			   invent, WORN_TYPES|ALL_TYPES, &pick_list, PICK_ANY);
1909. 	if (!n) return 0;
1910. 	for (i = 0; i < n; i++) {
1911. 	    if (pick_list[i].item.a_int == ALL_TYPES_SELECTED)
1912. 		all_worn_categories = TRUE;
1913. 	    else
1914. 		add_valid_menu_class(pick_list[i].item.a_int);
1915. 	}
1916. 	free((genericptr_t) pick_list);
1917.     } else if (flags.menu_style == MENU_COMBINATION) {
1918. 	all_worn_categories = FALSE;
1919. 	if (ggetobj("take off", select_off, 0, TRUE, (unsigned *)0) == -2)
1920. 	    all_worn_categories = TRUE;
1921.     }
1922. 
1923.     n = query_objlist("What do you want to take off?", invent,
1924. 			SIGNAL_NOMENU|USE_INVLET|INVORDER_SORT,
1925. 			&pick_list, PICK_ANY,
1926. 			all_worn_categories ? is_worn : is_worn_by_type);
1927.     if (n > 0) {
1928. 	for (i = 0; i < n; i++)
1929. 	    (void) select_off(pick_list[i].item.a_obj);
1930. 	free((genericptr_t) pick_list);
1931.     } else if (n < 0 && flags.menu_style != MENU_COMBINATION) {
1932. 	There("is nothing else you can remove or unwield.");
1933.     }
1934.     return 0;
1935. }
1936. 
1937. int
1938. destroy_arm(atmp)
1939. register struct obj *atmp;
1940. {
1941. 	register struct obj *otmp;
1942. #define DESTROY_ARM(o) ((otmp = (o)) != 0 && \
1943. 			(!atmp || atmp == otmp) && \
1944. 			(!obj_resists(otmp, 0, 90)))
1945. 
1946. 	if (DESTROY_ARM(uarmc)) {
1947. 		Your("%s crumbles and turns to dust!", cloak_simple_name(uarmc));
1948. 		(void) Cloak_off();
1949. 		useup(otmp);
1950. 	} else if (DESTROY_ARM(uarm)) {
1951. 		/* may be disintegrated by spell or dragon breath... */
1952. 		if (donning(otmp)) cancel_don();
1953. 		Your("armor turns to dust and falls to the %s!",
1954. 			surface(u.ux,u.uy));
1955. 		(void) Armor_gone();
1956. 		useup(otmp);
1957. #ifdef TOURIST
1958. 	} else if (DESTROY_ARM(uarmu)) {
1959. 		Your("shirt crumbles into tiny threads and falls apart!");
1960. 		useup(otmp);
1961. #endif
1962. 	} else if (DESTROY_ARM(uarmh)) {
1963. 		if (donning(otmp)) cancel_don();
1964. 		Your("helmet turns to dust and is blown away!");
1965. 		(void) Helmet_off();
1966. 		useup(otmp);
1967. 	} else if (DESTROY_ARM(uarmg)) {
1968. 		if (donning(otmp)) cancel_don();
1969. 		Your("gloves vanish!");
1970. 		(void) Gloves_off();
1971. 		useup(otmp);
1972. 		selftouch("You");
1973. 	} else if (DESTROY_ARM(uarmf)) {
1974. 		if (donning(otmp)) cancel_don();
1975. 		Your("boots disintegrate!");
1976. 		(void) Boots_off();
1977. 		useup(otmp);
1978. 	} else if (DESTROY_ARM(uarms)) {
1979. 		Your("shield crumbles away!");
1980. 		(void) Shield_off();
1981. 		useup(otmp);
1982. 	} else	return(0);		/* could not destroy anything */
1983. 
1984. #undef DESTROY_ARM
1985. 	return(1);
1986. }
1987. 
1988. void
1989. adj_abon(otmp, delta)
1990. register struct obj *otmp;
1991. register schar delta;
1992. {
1993. 	if (uarmg && uarmg == otmp && otmp->otyp == GAUNTLETS_OF_DEXTERITY) {
1994. 		if (delta) {
1995. 			makeknown(uarmg->otyp);
1996. 			ABON(A_DEX) += (delta);
1997. 		}
1998. 		flags.botl = 1;
1999. 	}
2000. 	if (uarmh && uarmh == otmp && otmp->otyp == HELM_OF_BRILLIANCE) {
2001. 		if (delta) {
2002. 			makeknown(uarmh->otyp);
2003. 			ABON(A_INT) += (delta);
2004. 			ABON(A_WIS) += (delta);
2005. 		}
2006. 		flags.botl = 1;
2007. 	}
2008. }
2009. 
2010. #endif /* OVLB */
2011. 
2012. /*do_wear.c*/

Around Wikia's network

Random Wiki