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Source:NetHack 3.4.0/flag.h

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Below is the full text to flag.h from the source code of NetHack 3.4.0. To link to a particular line, write [[NetHack 3.4.0/flag.h#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

The NetHack General Public License applies to screenshots, source code and other content from NetHack.
1.    /*	SCCS Id: @(#)flag.h	3.4	2000/01/19	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    /* If you change the flag structure make sure you increment EDITLEVEL in   */
6.    /* patchlevel.h if needed.  Changing the instance_flags structure does	   */
7.    /* not require incrementing EDITLEVEL.					   */
8.    
9.    #ifndef FLAG_H
10.   #define FLAG_H
11.   
12.   /*
13.    * Persistent flags that are saved and restored with the game.
14.    *
15.    */
16.   
17.   struct flag {
18.   #ifdef AMIFLUSH
19.   	boolean  altmeta;	/* use ALT keys as META */
20.   	boolean  amiflush;	/* kill typeahead */
21.   #endif
22.   #ifdef	MFLOPPY
23.   	boolean  asksavedisk;
24.   #endif
25.   	boolean  autodig;       /* MRKR: Automatically dig */
26.   	boolean  autoquiver;	/* Automatically fill quiver */
27.   	boolean  beginner;
28.   #ifdef MAIL
29.   	boolean  biff;		/* enable checking for mail */
30.   #endif
31.   	boolean  botl;		/* partially redo status line */
32.   	boolean  botlx;		/* print an entirely new bottom line */
33.   	boolean  confirm;	/* confirm before hitting tame monsters */
34.   	boolean  debug;		/* in debugging mode */
35.   #define wizard	 flags.debug
36.   	boolean  end_own;	/* list all own scores */
37.   	boolean  explore;	/* in exploration mode */
38.   #ifdef OPT_DISPMAP
39.   	boolean  fast_map;	/* use optimized, less flexible map display */
40.   #endif
41.   #define discover flags.explore
42.   	boolean  female;
43.   	boolean  forcefight;
44.   	boolean  friday13;	/* it's Friday the 13th */
45.   	boolean  help;		/* look in data file for info about stuff */
46.   	boolean  ignintr;	/* ignore interrupts */
47.   #ifdef INSURANCE
48.   	boolean  ins_chkpt;	/* checkpoint as appropriate */
49.   #endif
50.   	boolean  invlet_constant; /* let objects keep their inventory symbol */
51.   	boolean  legacy;	/* print game entry "story" */
52.   	boolean  lit_corridor;	/* show a dark corr as lit if it is in sight */
53.   	boolean  made_amulet;
54.   	boolean  mon_moving;	/* monsters' turn to move */
55.   	boolean  move;
56.   	boolean  mv;
57.   	boolean  bypasses;	/* bypass flag is set on at least one fobj */
58.   	boolean  nap;		/* `timed_delay' option for display effects */
59.   	boolean  nopick;	/* do not pickup objects (as when running) */
60.   	boolean  null;		/* OK to send nulls to the terminal */
61.   #ifdef MAC
62.   	boolean  page_wait;	/* put up a --More-- after a page of messages */
63.   #endif
64.   	boolean  perm_invent;	/* keep full inventories up until dismissed */
65.   	boolean  pickup;	/* whether you pickup or move and look */
66.   
67.   	boolean  pushweapon;	/* When wielding, push old weapon into second slot */
68.   	boolean  rest_on_space; /* space means rest */
69.   	boolean  safe_dog;	/* give complete protection to the dog */
70.   #ifdef EXP_ON_BOTL
71.   	boolean  showexp;	/* show experience points */
72.   #endif
73.   #ifdef SCORE_ON_BOTL
74.   	boolean  showscore;	/* show score */
75.   #endif
76.   	boolean  silent;	/* whether the bell rings or not */
77.   	boolean  sortpack;	/* sorted inventory */
78.   	boolean  soundok;	/* ok to tell about sounds heard */
79.   	boolean  sparkle;	/* show "resisting" special FX (Scott Bigham) */
80.   	boolean  standout;	/* use standout for --More-- */
81.   	boolean  time;		/* display elapsed 'time' */
82.   	boolean  tombstone;	/* print tombstone */
83.   	boolean  toptenwin;	/* ending list in window instead of stdout */
84.   	boolean  verbose;	/* max battle info */
85.   	boolean  prayconfirm;	/* confirm before praying */
86.   	int	 end_top, end_around;	/* describe desired score list */
87.   	unsigned ident;		/* social security number for each monster */
88.   	unsigned moonphase;
89.   	unsigned long suppress_alert;
90.   #define NEW_MOON	0
91.   #define FULL_MOON	4
92.   	unsigned no_of_wizards; /* 0, 1 or 2 (wizard and his shadow) */
93.   	boolean  travel;	/* find way automatically to u.tx,u.ty */
94.   	unsigned run;		/* 0: h (etc), 1: H (etc), 2: fh (etc) */
95.   				/* 3: FH, 4: ff+, 5: ff-, 6: FF+, 7: FF- */
96.   				/* 8: travel */
97.   	unsigned long warntype; /* warn_of_mon monster type M2 */
98.   	int	 warnlevel;
99.   	int	 djinni_count, ghost_count;	/* potion effect tuning */
100.  	int	 pickup_burden;		/* maximum burden before prompt */
101.  	char	 inv_order[MAXOCLASSES];
102.  	char	 pickup_types[MAXOCLASSES];
103.  #define NUM_DISCLOSURE_OPTIONS		5
104.  #define DISCLOSE_PROMPT_DEFAULT_YES	'y'
105.  #define DISCLOSE_PROMPT_DEFAULT_NO	'n'
106.  #define DISCLOSE_YES_WITHOUT_PROMPT	'+'
107.  #define DISCLOSE_NO_WITHOUT_PROMPT	'-'
108.  	char	 end_disclose[NUM_DISCLOSURE_OPTIONS + 1];  /* disclose various info
109.  								upon exit */
110.  	char	 menu_style;	/* User interface style setting */
111.  #ifdef AMII_GRAPHICS
112.  	int numcols;
113.  	unsigned short amii_dripens[ 20 ]; /* DrawInfo Pens currently there are 13 in v39 */
114.  	AMII_COLOR_TYPE amii_curmap[ AMII_MAXCOLORS ]; /* colormap */
115.  #endif
116.  
117.  	/* KMH, role patch -- Variables used during startup.
118.  	 *
119.  	 * If the user wishes to select a role, race, gender, and/or alignment
120.  	 * during startup, the choices should be recorded here.  This
121.  	 * might be specified through command-line options, environmental
122.  	 * variables, a popup dialog box, menus, etc.
123.  	 *
124.  	 * These values are each an index into an array.  They are not
125.  	 * characters or letters, because that limits us to 26 roles.
126.  	 * They are not booleans, because someday someone may need a neuter
127.  	 * gender.  Negative values are used to indicate that the user
128.  	 * hasn't yet specified that particular value.	If you determine
129.  	 * that the user wants a random choice, then you should set an
130.  	 * appropriate random value; if you just left the negative value,
131.  	 * the user would be asked again!
132.  	 *
133.  	 * These variables are stored here because the u structure is
134.  	 * cleared during character initialization, and because the
135.  	 * flags structure is restored for saved games.  Thus, we can
136.  	 * use the same parameters to build the role entry for both
137.  	 * new and restored games.
138.  	 *
139.  	 * These variables should not be referred to after the character
140.  	 * is initialized or restored (specifically, after role_init()
141.  	 * is called).
142.  	 */
143.  	int	 initrole;	/* starting role      (index into roles[])   */
144.  	int	 initrace;	/* starting race      (index into races[])   */
145.  	int	 initgend;	/* starting gender    (index into genders[]) */
146.  	int	 initalign;	/* starting alignment (index into aligns[])  */
147.  	int	 randomall;	/* randomly assign everything not specified */
148.  	int	 pantheon;	/* deity selection for priest character */
149.  };
150.  
151.  /*
152.   * Flags that are set each time the game is started.
153.   * These are not saved with the game.
154.   *
155.   */
156.  
157.  struct instance_flags {
158.  	boolean  cbreak;	/* in cbreak mode, rogue format */
159.  	boolean  DECgraphics;	/* use DEC VT-xxx extended character set */
160.  	boolean  echo;		/* 1 to echo characters */
161.  	boolean  IBMgraphics;	/* use IBM extended character set */
162.  	unsigned msg_history;	/* hint: # of top lines to save */
163.  	boolean  num_pad;	/* use numbers for movement commands */
164.  	boolean  news;		/* print news */
165.  	boolean  window_inited; /* true if init_nhwindows() completed */
166.  	boolean  vision_inited; /* true if vision is ready */
167.  	boolean  menu_tab_sep;	/* Use tabs to separate option menu fields */
168.  	int      purge_monsters;	/* # of dead monsters still on fmon list */
169.  	int *opt_booldup;	/* for duplication of boolean opts in config file */
170.  	int *opt_compdup;	/* for duplication of compound opts in config file */
171.  	uchar bouldersym;		/* symbol for boulder display */
172.  #ifdef WIZARD
173.  	boolean  sanity_check;	/* run sanity checks */
174.  	boolean  mon_polycontrol;	/* debug: control monster polymorphs */
175.  #endif
176.  #ifdef TTY_GRAPHICS
177.  	boolean prevmsg_window;	/* show more old messages at a time */
178.  	boolean  extmenu;	/* extended commands use menu interface */
179.  #endif
180.  #ifdef MFLOPPY
181.  	boolean  checkspace;	/* check disk space before writing files */
182.  				/* (in iflags to allow restore after moving
183.  				 * to >2GB partition) */
184.  #endif
185.  #ifdef MICRO
186.  	boolean  BIOS;		/* use IBM or ST BIOS calls when appropriate */
187.  	boolean  rawio;		/* whether can use rawio (IOCTL call) */
188.  #endif
189.  #ifdef MAC_GRAPHICS_ENV
190.  	boolean  MACgraphics;	/* use Macintosh extended character set, as
191.  				   as defined in the special font HackFont */
192.  	unsigned  use_stone;		/* use the stone ppats */
193.  #endif
194.  #if defined(MSDOS) || defined(WIN32)
195.  	boolean hassound;	/* has a sound card */
196.  	boolean usesound;	/* use the sound card */
197.  	boolean usepcspeaker;	/* use the pc speaker */
198.  	boolean tile_view;
199.  	boolean over_view;
200.  	boolean traditional_view;
201.  #endif
202.  #ifdef MSDOS
203.  	boolean hasvga;		/* has a vga adapter */
204.  	boolean usevga;		/* use the vga adapter */
205.  	boolean grmode;		/* currently in graphics mode */
206.  #endif
207.  #ifdef LAN_FEATURES
208.  	boolean lan_mail;	/* mail is initialized */
209.  	boolean lan_mail_fetched; /* mail is awaiting display */
210.  #endif
211.  /*
212.   * Window capability support.
213.   */
214.  	boolean wc_color;		/* use color graphics                  */
215.  	boolean wc_hilite_pet;		/* hilight pets                        */
216.  	boolean wc_ascii_map;		/* show map using traditional ascii    */
217.  	boolean wc_tiled_map;		/* show map using tiles                */
218.  	boolean wc_preload_tiles;	/* preload tiles into memory           */
219.  	int	wc_tile_width;		/* tile width                          */
220.  	int	wc_tile_height;		/* tile height                         */
221.  	char	*wc_tile_file;		/* name of tile file;overrides default */
222.  	boolean wc_inverse;		/* use inverse video for some things   */
223.  	int	wc_align_status;	/*  status win at top|bot|right|left   */
224.  	int	wc_align_message;	/* message win at top|bot|right|left   */
225.  	int     wc_vary_msgcount;	/* show more old messages at a time    */
226.  	char    *wc_foregrnd_menu;	/* points to foregrnd color name for menu win   */
227.  	char    *wc_backgrnd_menu;	/* points to backgrnd color name for menu win   */
228.  	char    *wc_foregrnd_message;	/* points to foregrnd color name for msg win    */
229.  	char    *wc_backgrnd_message;	/* points to backgrnd color name for msg win    */
230.  	char    *wc_foregrnd_status;	/* points to foregrnd color name for status win */
231.  	char    *wc_backgrnd_status;	/* points to backgrnd color name for status win */
232.  	char    *wc_foregrnd_text;	/* points to foregrnd color name for text win   */
233.  	char    *wc_backgrnd_text;	/* points to backgrnd color name for text win   */
234.  	char    *wc_font_map;		/* points to font name for the map win */
235.  	char    *wc_font_message;	/* points to font name for message win */
236.  	char    *wc_font_status;	/* points to font name for status win  */
237.  	char    *wc_font_menu;		/* points to font name for menu win    */
238.  	char    *wc_font_text;		/* points to font name for text win    */
239.  	int     wc_fontsiz_map;		/* font size for the map win           */
240.  	int     wc_fontsiz_message;	/* font size for the message window    */
241.  	int     wc_fontsiz_status;	/* font size for the status window     */
242.  	int     wc_fontsiz_menu;	/* font size for the menu window       */
243.  	int     wc_fontsiz_text;	/* font size for text windows          */
244.  	int	wc_scroll_margin;	/* scroll map when this far from
245.  						the edge */
246.  	int	wc_map_mode;		/* specify map viewing options, mostly
247.  						for backward compatibility */
248.  	int	wc_player_selection;	/* method of choosing character */
249.  	boolean	wc_splash_screen;	/* display an opening splash screen or not */
250.  	boolean	wc_popup_dialog;	/* put queries in pop up dialogs instead of
251.  				   		in the message window */
252.  	boolean wc_large_font;		/* draw in larger fonts (say, 12pt instead
253.  				   		of 9pt) */
254.  	boolean wc_eight_bit_input;	/* allow eight bit input               */
255.  };
256.  
257.  /*
258.   * Old deprecated names
259.   */
260.  #ifdef TTY_GRAPHICS
261.  #define eight_bit_tty wc_eight_bit_input
262.  #endif
263.  #ifdef TEXTCOLOR
264.  #define use_color wc_color
265.  #endif
266.  #define hilite_pet wc_hilite_pet
267.  #define use_inverse wc_inverse
268.  #ifdef MAC_GRAPHICS_ENV
269.  #define large_font wc_large_font
270.  #endif
271.  #ifdef MAC
272.  #define popup_dialog wc_popup_dialog
273.  #endif
274.  #define preload_tiles wc_preload_tiles
275.  
276.  extern NEARDATA struct flag flags;
277.  extern NEARDATA struct instance_flags iflags;
278.  
279.  #endif /* FLAG_H */

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