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Source:Priest.c

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Below is the full text to src/priest.c from NetHack 3.4.3. To link to a particular line, write [[priest.c#line123]], for example.

Top of file Edit

1.    /*	SCCS Id: @(#)priest.c	3.4	2002/11/06	*/
2.    /* Copyright (c) Izchak Miller, Steve Linhart, 1989.		  */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
5.    #include "hack.h"
6.    #include "mfndpos.h"
7.    #include "eshk.h"
8.    #include "epri.h"
9.    #include "emin.h"
10.   
11.   /* this matches the categorizations shown by enlightenment */
12.   #define ALGN_SINNED	(-4)	/* worse than strayed */
13.   
14.   #ifdef OVLB
15.   
16.   STATIC_DCL boolean FDECL(histemple_at,(struct monst *,XCHAR_P,XCHAR_P));
17.   STATIC_DCL boolean FDECL(has_shrine,(struct monst *));
18.   

move_special Edit

19.   /*
20.    * Move for priests and shopkeepers.  Called from shk_move() and pri_move().
21.    * Valid returns are  1: moved  0: didn't  -1: let m_move do it  -2: died.
22.    */
23.   int
24.   move_special(mtmp,in_his_shop,appr,uondoor,avoid,omx,omy,gx,gy)
25.   register struct monst *mtmp;
26.   boolean in_his_shop;
27.   schar appr;
28.   boolean uondoor,avoid;
29.   register xchar omx,omy,gx,gy;
30.   {
31.   	register xchar nx,ny,nix,niy;
32.   	register schar i;
33.   	schar chcnt,cnt;
34.   	coord poss[9];
35.   	long info[9];
36.   	long allowflags;
37.   	struct obj *ib = (struct obj *)0;
38.   
39.   	if(omx == gx && omy == gy)
40.   		return(0);
41.   	if(mtmp->mconf) {
42.   		avoid = FALSE;
43.   		appr = 0;
44.   	}
45.   
46.   	nix = omx;
47.   	niy = omy;
48.   	if (mtmp->isshk) allowflags = ALLOW_SSM;
49.   	else allowflags = ALLOW_SSM | ALLOW_SANCT;
50.   	if (passes_walls(mtmp->data)) allowflags |= (ALLOW_ROCK|ALLOW_WALL);
51.   	if (throws_rocks(mtmp->data)) allowflags |= ALLOW_ROCK;
52.   	if (tunnels(mtmp->data)) allowflags |= ALLOW_DIG;
53.   	if (!nohands(mtmp->data) && !verysmall(mtmp->data)) {
54.   		allowflags |= OPENDOOR;
55.   		if (m_carrying(mtmp, SKELETON_KEY)) allowflags |= BUSTDOOR;
56.   	}
57.   	if (is_giant(mtmp->data)) allowflags |= BUSTDOOR;
58.   	cnt = mfndpos(mtmp, poss, info, allowflags);
59.   
60.   	if(mtmp->isshk && avoid && uondoor) { /* perhaps we cannot avoid him */
61.   		for(i=0; i<cnt; i++)
62.   		    if(!(info[i] & NOTONL)) goto pick_move;
63.   		avoid = FALSE;
64.   	}
65.   
66.   #define GDIST(x,y)	(dist2(x,y,gx,gy))
67.   pick_move:
68.   	chcnt = 0;
69.   	for(i=0; i<cnt; i++) {
70.   		nx = poss[i].x;
71.   		ny = poss[i].y;
72.   		if(levl[nx][ny].typ == ROOM ||
73.   			(mtmp->ispriest &&
74.   			    levl[nx][ny].typ == ALTAR) ||
75.   			(mtmp->isshk &&
76.   			    (!in_his_shop || ESHK(mtmp)->following))) {
77.   		    if(avoid && (info[i] & NOTONL))
78.   			continue;
79.   		    if((!appr && !rn2(++chcnt)) ||
80.   			(appr && GDIST(nx,ny) < GDIST(nix,niy))) {
81.   			    nix = nx;
82.   			    niy = ny;
83.   		    }
84.   		}
85.   	}
86.   	if(mtmp->ispriest && avoid &&
87.   			nix == omx && niy == omy && onlineu(omx,omy)) {
88.   		/* might as well move closer as long it's going to stay
89.   		 * lined up */
90.   		avoid = FALSE;
91.   		goto pick_move;
92.   	}
93.   
94.   	if(nix != omx || niy != omy) {
95.   		remove_monster(omx, omy);
96.   		place_monster(mtmp, nix, niy);
97.   		newsym(nix,niy);
98.   		if (mtmp->isshk && !in_his_shop && inhishop(mtmp))
99.   		    check_special_room(FALSE);
100.  		if(ib) {
101.  			if (cansee(mtmp->mx,mtmp->my))
102.  			    pline("%s picks up %s.", Monnam(mtmp),
103.  				distant_name(ib,doname));
104.  			obj_extract_self(ib);
105.  			(void) mpickobj(mtmp, ib);
106.  		}
107.  		return(1);
108.  	}
109.  	return(0);
110.  }
111.  
112.  #endif /* OVLB */
113.  
114.  #ifdef OVL0
115.  

temple_occupied Edit

116.  char
117.  temple_occupied(array)
118.  register char *array;
119.  {
120.  	register char *ptr;
121.  
122.  	for (ptr = array; *ptr; ptr++)
123.  		if (rooms[*ptr - ROOMOFFSET].rtype == TEMPLE)
124.  			return(*ptr);
125.  	return('\0');
126.  }
127.  
128.  #endif /* OVL0 */
129.  #ifdef OVLB
130.  

histemple_at Edit

131.  STATIC_OVL boolean
132.  histemple_at(priest, x, y)
133.  register struct monst *priest;
134.  register xchar x, y;
135.  {
136.  	return((boolean)((EPRI(priest)->shroom == *in_rooms(x, y, TEMPLE)) &&
137.  	       on_level(&(EPRI(priest)->shrlevel), &u.uz)));
138.  }
139.  

pri_move Edit

140.  /*
141.   * pri_move: return 1: moved  0: didn't  -1: let m_move do it  -2: died
142.   */
143.  int
144.  pri_move(priest)
145.  register struct monst *priest;
146.  {
147.  	register xchar gx,gy,omx,omy;
148.  	schar temple;
149.  	boolean avoid = TRUE;
150.  
151.  	omx = priest->mx;
152.  	omy = priest->my;
153.  
154.  	if(!histemple_at(priest, omx, omy)) return(-1);
155.  
156.  	temple = EPRI(priest)->shroom;
157.  
158.  	gx = EPRI(priest)->shrpos.x;
159.  	gy = EPRI(priest)->shrpos.y;
160.  
161.  	gx += rn1(3,-1);	/* mill around the altar */
162.  	gy += rn1(3,-1);
163.  
164.  	if(!priest->mpeaceful ||
165.  	   (Conflict && !resist(priest, RING_CLASS, 0, 0))) {
166.  		if(monnear(priest, u.ux, u.uy)) {
167.  			if(Displaced)
168.  				Your("displaced image doesn't fool %s!",
169.  					mon_nam(priest));
170.  			(void) mattacku(priest);
171.  			return(0);
172.  		} else if(index(u.urooms, temple)) {
173.  			/* chase player if inside temple & can see him */
174.  			if(priest->mcansee && m_canseeu(priest)) {
175.  				gx = u.ux;
176.  				gy = u.uy;
177.  			}
178.  			avoid = FALSE;
179.  		}
180.  	} else if(Invis) avoid = FALSE;
181.  
182.  	return(move_special(priest,FALSE,TRUE,FALSE,avoid,omx,omy,gx,gy));
183.  }
184.  

priestini Edit

185.  /* exclusively for mktemple() */
186.  void
187.  priestini(lvl, sroom, sx, sy, sanctum)
188.  d_level	*lvl;
189.  struct mkroom *sroom;
190.  int sx, sy;
191.  boolean sanctum;   /* is it the seat of the high priest? */
192.  {
193.  	struct monst *priest;
194.  	struct obj *otmp;
195.  	int cnt;
196.  
197.  	if(MON_AT(sx+1, sy))
198.  		(void) rloc(m_at(sx+1, sy), FALSE); /* insurance */
199.  
200.  	priest = makemon(&mons[sanctum ? PM_HIGH_PRIEST : PM_ALIGNED_PRIEST],
201.  			 sx + 1, sy, NO_MM_FLAGS);
202.  	if (priest) {
203.  		EPRI(priest)->shroom = (sroom - rooms) + ROOMOFFSET;
204.  		EPRI(priest)->shralign = Amask2align(levl[sx][sy].altarmask);
205.  		EPRI(priest)->shrpos.x = sx;
206.  		EPRI(priest)->shrpos.y = sy;
207.  		assign_level(&(EPRI(priest)->shrlevel), lvl);
208.  		priest->mtrapseen = ~0;	/* traps are known */
209.  		priest->mpeaceful = 1;
210.  		priest->ispriest = 1;
211.  		priest->msleeping = 0;
212.  		set_malign(priest); /* mpeaceful may have changed */
213.  
214.  		/* now his/her goodies... */
215.  		if(sanctum && EPRI(priest)->shralign == A_NONE &&
216.  		     on_level(&sanctum_level, &u.uz)) {
217.  			(void) mongets(priest, AMULET_OF_YENDOR);
218.  		}
219.  		/* 2 to 4 spellbooks */
220.  		for (cnt = rn1(3,2); cnt > 0; --cnt) {
221.  		    (void) mpickobj(priest, mkobj(SPBOOK_CLASS, FALSE));
222.  		}
223.  		/* robe [via makemon()] */
224.  		if (rn2(2) && (otmp = which_armor(priest, W_ARMC)) != 0) {
225.  		    if (p_coaligned(priest))
226.  			uncurse(otmp);
227.  		    else
228.  			curse(otmp);
229.  		}
230.  	}
231.  }
232.  

priestname Edit

233.  /*
234.   * Specially aligned monsters are named specially.
235.   *	- aligned priests with ispriest and high priests have shrines
236.   *		they retain ispriest and epri when polymorphed
237.   *	- aligned priests without ispriest and Angels are roamers
238.   *		they retain isminion and access epri as emin when polymorphed
239.   *		(coaligned Angels are also created as minions, but they
240.   *		use the same naming convention)
241.   *	- minions do not have ispriest but have isminion and emin
242.   *	- caller needs to inhibit Hallucination if it wants to force
243.   *		the true name even when under that influence
244.   */
245.  char *
246.  priestname(mon, pname)
247.  register struct monst *mon;
248.  char *pname;		/* caller-supplied output buffer */
249.  {
250.  	const char *what = Hallucination ? rndmonnam() : mon->data->mname;
251.  
252.  	Strcpy(pname, "the ");
253.  	if (mon->minvis) Strcat(pname, "invisible ");
254.  	if (mon->ispriest || mon->data == &mons[PM_ALIGNED_PRIEST] ||
255.  					mon->data == &mons[PM_ANGEL]) {
256.  		/* use epri */
257.  		if (mon->mtame && mon->data == &mons[PM_ANGEL])
258.  			Strcat(pname, "guardian ");
259.  		if (mon->data != &mons[PM_ALIGNED_PRIEST] &&
260.  				mon->data != &mons[PM_HIGH_PRIEST]) {
261.  			Strcat(pname, what);
262.  			Strcat(pname, " ");
263.  		}
264.  		if (mon->data != &mons[PM_ANGEL]) {
265.  			if (!mon->ispriest && EPRI(mon)->renegade)
266.  				Strcat(pname, "renegade ");
267.  			if (mon->data == &mons[PM_HIGH_PRIEST])
268.  				Strcat(pname, "high ");
269.  			if (Hallucination)
270.  				Strcat(pname, "poohbah ");
271.  			else if (mon->female)
272.  				Strcat(pname, "priestess ");
273.  			else
274.  				Strcat(pname, "priest ");
275.  		}
276.  		Strcat(pname, "of ");
277.  		Strcat(pname, halu_gname((int)EPRI(mon)->shralign));
278.  		return(pname);
279.  	}
280.  	/* use emin instead of epri */
281.  	Strcat(pname, what);
282.  	Strcat(pname, " of ");
283.  	Strcat(pname, halu_gname(EMIN(mon)->min_align));
284.  	return(pname);
285.  }
286.  

p_coaligned Edit

287.  boolean
288.  p_coaligned(priest)
289.  struct monst *priest;
290.  {
291.  	return((boolean)(u.ualign.type == ((int)EPRI(priest)->shralign)));
292.  }
293.  

has_shrine Edit

294.  STATIC_OVL boolean
295.  has_shrine(pri)
296.  struct monst *pri;
297.  {
298.  	struct rm *lev;
299.  
300.  	if(!pri)
301.  		return(FALSE);
302.  	lev = &levl[EPRI(pri)->shrpos.x][EPRI(pri)->shrpos.y];
303.  	if (!IS_ALTAR(lev->typ) || !(lev->altarmask & AM_SHRINE))
304.  		return(FALSE);
305.  	return((boolean)(EPRI(pri)->shralign == Amask2align(lev->altarmask & ~AM_SHRINE)));
306.  }
307.  

findpriest Edit

308.  struct monst *
309.  findpriest(roomno)
310.  char roomno;
311.  {
312.  	register struct monst *mtmp;
313.  
314.  	for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
315.  	    if (DEADMONSTER(mtmp)) continue;
316.  	    if(mtmp->ispriest && (EPRI(mtmp)->shroom == roomno) &&
317.  	       histemple_at(mtmp,mtmp->mx,mtmp->my))
318.  		return(mtmp);
319.  	}
320.  	return (struct monst *)0;
321.  }
322.  
323.  /* called from check_special_room() when the player enters the temple room */
324.  void

intemple Edit

325.  intemple(roomno)
326.  register int roomno;
327.  {
328.  	register struct monst *priest = findpriest((char)roomno);
329.  	boolean tended = (priest != (struct monst *)0);
330.  	boolean shrined, sanctum, can_speak;
331.  	const char *msg1, *msg2;
332.  	char buf[BUFSZ];
333.  
334.  	if(!temple_occupied(u.urooms0)) {
335.  	    if(tended) {
336.  		shrined = has_shrine(priest);
337.  		sanctum = (priest->data == &mons[PM_HIGH_PRIEST] &&
338.  			   (Is_sanctum(&u.uz) || In_endgame(&u.uz)));
339.  		can_speak = (priest->mcanmove && !priest->msleeping &&
340.  			     flags.soundok);
341.  		if (can_speak) {
342.  		    unsigned save_priest = priest->ispriest;
343.  		    /* don't reveal the altar's owner upon temple entry in
344.  		       the endgame; for the Sanctum, the next message names
345.  		       Moloch so suppress the "of Moloch" for him here too */
346.  		    if (sanctum && !Hallucination) priest->ispriest = 0;
347.  		    pline("%s intones:",
348.  			canseemon(priest) ? Monnam(priest) : "A nearby voice");
349.  		    priest->ispriest = save_priest;
350.  		}
351.  		msg2 = 0;
352.  		if(sanctum && Is_sanctum(&u.uz)) {
353.  		    if(priest->mpeaceful) {
354.  			msg1 = "Infidel, you have entered Moloch's Sanctum!";
355.  			msg2 = "Be gone!";
356.  			priest->mpeaceful = 0;
357.  			set_malign(priest);
358.  		    } else
359.  			msg1 = "You desecrate this place by your presence!";
360.  		} else {
361.  		    Sprintf(buf, "Pilgrim, you enter a %s place!",
362.  			    !shrined ? "desecrated" : "sacred");
363.  		    msg1 = buf;
364.  		}
365.  		if (can_speak) {
366.  		    verbalize(msg1);
367.  		    if (msg2) verbalize(msg2);
368.  		}
369.  		if(!sanctum) {
370.  		    /* !tended -> !shrined */
371.  		    if (!shrined || !p_coaligned(priest) ||
372.  			    u.ualign.record <= ALGN_SINNED)
373.  			You("have a%s forbidding feeling...",
374.  				(!shrined) ? "" : " strange");
375.  		    else You("experience a strange sense of peace.");
376.  		}
377.  	    } else {
378.  		switch(rn2(3)) {
379.  		  case 0: You("have an eerie feeling..."); break;
380.  		  case 1: You_feel("like you are being watched."); break;
381.  		  default: pline("A shiver runs down your %s.",
382.  			body_part(SPINE)); break;
383.  		}
384.  		if(!rn2(5)) {
385.  		    struct monst *mtmp;
386.  
387.  		    if(!(mtmp = makemon(&mons[PM_GHOST],u.ux,u.uy,NO_MM_FLAGS)))
388.  			return;
389.  		    if (!Blind || sensemon(mtmp))
390.  			pline("An enormous ghost appears next to you!");
391.  		    else You("sense a presence close by!");
392.  		    mtmp->mpeaceful = 0;
393.  		    set_malign(mtmp);
394.  		    if(flags.verbose)
395.  			You("are frightened to death, and unable to move.");
396.  		    nomul(-3);
397.  		    nomovemsg = "You regain your composure.";
398.  	       }
399.  	   }
400.         }
401.  }
402.  

priest_talk Edit

403.  void
404.  priest_talk(priest)
405.  register struct monst *priest;
406.  {
407.  	boolean coaligned = p_coaligned(priest);
408.  	boolean strayed = (u.ualign.record < 0);
409.  
410.  	/* KMH, conduct */
411.  	u.uconduct.gnostic++;
412.  
413.  	if(priest->mflee || (!priest->ispriest && coaligned && strayed)) {
414.  	    pline("%s doesn't want anything to do with you!",
415.  				Monnam(priest));
416.  	    priest->mpeaceful = 0;
417.  	    return;
418.  	}
419.  
420.  	/* priests don't chat unless peaceful and in their own temple */
421.  	if(!histemple_at(priest,priest->mx,priest->my) ||
422.  		 !priest->mpeaceful || !priest->mcanmove || priest->msleeping) {
423.  	    static const char *cranky_msg[3] = {
424.  		"Thou wouldst have words, eh?  I'll give thee a word or two!",
425.  		"Talk?  Here is what I have to say!",
426.  		"Pilgrim, I would speak no longer with thee."
427.  	    };
428.  
429.  	    if(!priest->mcanmove || priest->msleeping) {
430.  		pline("%s breaks out of %s reverie!",
431.  		      Monnam(priest), mhis(priest));
432.  		priest->mfrozen = priest->msleeping = 0;
433.  		priest->mcanmove = 1;
434.  	    }
435.  	    priest->mpeaceful = 0;
436.  	    verbalize(cranky_msg[rn2(3)]);
437.  	    return;
438.  	}
439.  
440.  	/* you desecrated the temple and now you want to chat? */
441.  	if(priest->mpeaceful && *in_rooms(priest->mx, priest->my, TEMPLE) &&
442.  		  !has_shrine(priest)) {
443.  	    verbalize("Begone!  Thou desecratest this holy place with thy presence.");
444.  	    priest->mpeaceful = 0;
445.  	    return;
446.  	}
447.  #ifndef GOLDOBJ
448.  	if(!u.ugold) {
449.  	    if(coaligned && !strayed) {
450.  		if (priest->mgold > 0L) {
451.  		    /* Note: two bits is actually 25 cents.  Hmm. */
452.  		    pline("%s gives you %s for an ale.", Monnam(priest),
453.  			(priest->mgold == 1L) ? "one bit" : "two bits");
454.  		    if (priest->mgold > 1L)
455.  			u.ugold = 2L;
456.  		    else
457.  			u.ugold = 1L;
458.  		    priest->mgold -= u.ugold;
459.  		    flags.botl = 1;
460.  #else
461.  	if(!money_cnt(invent)) {
462.  	    if(coaligned && !strayed) {
463.                  long pmoney = money_cnt(priest->minvent);
464.  		if (pmoney > 0L) {
465.  		    /* Note: two bits is actually 25 cents.  Hmm. */
466.  		    pline("%s gives you %s for an ale.", Monnam(priest),
467.  			(pmoney == 1L) ? "one bit" : "two bits");
468.  		     money2u(priest, pmoney > 1L ? 2 : 1);
469.  #endif
470.  		} else
471.  		    pline("%s preaches the virtues of poverty.", Monnam(priest));
472.  		exercise(A_WIS, TRUE);
473.  	    } else
474.  		pline("%s is not interested.", Monnam(priest));
475.  	    return;
476.  	} else {
477.  	    long offer;
478.  
479.  	    pline("%s asks you for a contribution for the temple.",
480.  			Monnam(priest));
481.  	    if((offer = bribe(priest)) == 0) {
482.  		verbalize("Thou shalt regret thine action!");
483.  		if(coaligned) adjalign(-1);
484.  	    } else if(offer < (u.ulevel * 200)) {
485.  #ifndef GOLDOBJ
486.  		if(u.ugold > (offer * 2L)) verbalize("Cheapskate.");
487.  #else
488.  		if(money_cnt(invent) > (offer * 2L)) verbalize("Cheapskate.");
489.  #endif
490.  		else {
491.  		    verbalize("I thank thee for thy contribution.");
492.  		    /*  give player some token  */
493.  		    exercise(A_WIS, TRUE);
494.  		}
495.  	    } else if(offer < (u.ulevel * 400)) {
496.  		verbalize("Thou art indeed a pious individual.");
497.  #ifndef GOLDOBJ
498.  		if(u.ugold < (offer * 2L)) {
499.  #else
500.  		if(money_cnt(invent) < (offer * 2L)) {
501.  #endif
502.  		    if (coaligned && u.ualign.record <= ALGN_SINNED)
503.  			adjalign(1);
504.  		    verbalize("I bestow upon thee a blessing.");
505.  		    incr_itimeout(&HClairvoyant, rn1(500,500));
506.  		}
507.  	    } else if(offer < (u.ulevel * 600) &&
508.  		      u.ublessed < 20 &&
509.  		      (u.ublessed < 9 || !rn2(u.ublessed))) {
510.  		verbalize("Thy devotion has been rewarded.");
511.  		if (!(HProtection & INTRINSIC))  {
512.  			HProtection |= FROMOUTSIDE;
513.  			if (!u.ublessed)  u.ublessed = rn1(3, 2);
514.  		} else u.ublessed++;
515.  	    } else {
516.  		verbalize("Thy selfless generosity is deeply appreciated.");
517.  #ifndef GOLDOBJ
518.  		if(u.ugold < (offer * 2L) && coaligned) {
519.  #else
520.  		if(money_cnt(invent) < (offer * 2L) && coaligned) {
521.  #endif
522.  		    if(strayed && (moves - u.ucleansed) > 5000L) {
523.  			u.ualign.record = 0; /* cleanse thee */
524.  			u.ucleansed = moves;
525.  		    } else {
526.  			adjalign(2);
527.  		    }
528.  		}
529.  	    }
530.  	}
531.  }
532.  

mk_roamer Edit

533.  struct monst *
534.  mk_roamer(ptr, alignment, x, y, peaceful)
535.  register struct permonst *ptr;
536.  aligntyp alignment;
537.  xchar x, y;
538.  boolean peaceful;
539.  {
540.  	register struct monst *roamer;
541.  	register boolean coaligned = (u.ualign.type == alignment);
542.  
543.  	if (ptr != &mons[PM_ALIGNED_PRIEST] && ptr != &mons[PM_ANGEL])
544.  		return((struct monst *)0);
545.  	
546.  	if (MON_AT(x, y)) (void) rloc(m_at(x, y), FALSE);	/* insurance */
547.  
548.  	if (!(roamer = makemon(ptr, x, y, NO_MM_FLAGS)))
549.  		return((struct monst *)0);
550.  
551.  	EPRI(roamer)->shralign = alignment;
552.  	if (coaligned && !peaceful)
553.  		EPRI(roamer)->renegade = TRUE;
554.  	/* roamer->ispriest == FALSE naturally */
555.  	roamer->isminion = TRUE;	/* borrowing this bit */
556.  	roamer->mtrapseen = ~0;		/* traps are known */
557.  	roamer->mpeaceful = peaceful;
558.  	roamer->msleeping = 0;
559.  	set_malign(roamer); /* peaceful may have changed */
560.  
561.  	/* MORE TO COME */
562.  	return(roamer);
563.  }
564.  

reset_hostility Edit

565.  void
566.  reset_hostility(roamer)
567.  register struct monst *roamer;
568.  {
569.  	if(!(roamer->isminion && (roamer->data == &mons[PM_ALIGNED_PRIEST] ||
570.  				  roamer->data == &mons[PM_ANGEL])))
571.  	        return;
572.  
573.  	if(EPRI(roamer)->shralign != u.ualign.type) {
574.  	    roamer->mpeaceful = roamer->mtame = 0;
575.  	    set_malign(roamer);
576.  	}
577.  	newsym(roamer->mx, roamer->my);
578.  }
579.  

in_your_sanctuary Edit

580.  boolean
581.  in_your_sanctuary(mon, x, y)
582.  struct monst *mon;	/* if non-null, <mx,my> overrides <x,y> */
583.  xchar x, y;
584.  {
585.  	register char roomno;
586.  	register struct monst *priest;
587.  
588.  	if (mon) {
589.  	    if (is_minion(mon->data) || is_rider(mon->data)) return FALSE;
590.  	    x = mon->mx, y = mon->my;
591.  	}
592.  	if (u.ualign.record <= ALGN_SINNED)	/* sinned or worse */
593.  	    return FALSE;
594.  	if ((roomno = temple_occupied(u.urooms)) == 0 ||
595.  		roomno != *in_rooms(x, y, TEMPLE))
596.  	    return FALSE;
597.  	if ((priest = findpriest(roomno)) == 0)
598.  	    return FALSE;
599.  	return (boolean)(has_shrine(priest) &&
600.  			 p_coaligned(priest) &&
601.  			 priest->mpeaceful);
602.  }
603.  

ghod_hitsu Edit

604.  void
605.  ghod_hitsu(priest)	/* when attacking "priest" in his temple */
606.  struct monst *priest;
607.  {
608.  	int x, y, ax, ay, roomno = (int)temple_occupied(u.urooms);
609.  	struct mkroom *troom;
610.  
611.  	if (!roomno || !has_shrine(priest))
612.  		return;
613.  
614.  	ax = x = EPRI(priest)->shrpos.x;
615.  	ay = y = EPRI(priest)->shrpos.y;
616.  	troom = &rooms[roomno - ROOMOFFSET];
617.  
618.  	if((u.ux == x && u.uy == y) || !linedup(u.ux, u.uy, x, y)) {
619.  	    if(IS_DOOR(levl[u.ux][u.uy].typ)) {
620.  
621.  		if(u.ux == troom->lx - 1) {
622.  		    x = troom->hx;
623.  		    y = u.uy;
624.  		} else if(u.ux == troom->hx + 1) {
625.  		    x = troom->lx;
626.  		    y = u.uy;
627.  		} else if(u.uy == troom->ly - 1) {
628.  		    x = u.ux;
629.  		    y = troom->hy;
630.  		} else if(u.uy == troom->hy + 1) {
631.  		    x = u.ux;
632.  		    y = troom->ly;
633.  		}
634.  	    } else {
635.  		switch(rn2(4)) {
636.  		case 0:  x = u.ux; y = troom->ly; break;
637.  		case 1:  x = u.ux; y = troom->hy; break;
638.  		case 2:  x = troom->lx; y = u.uy; break;
639.  		default: x = troom->hx; y = u.uy; break;
640.  		}
641.  	    }
642.  	    if(!linedup(u.ux, u.uy, x, y)) return;
643.  	}
644.  
645.  	switch(rn2(3)) {
646.  	case 0:
647.  	    pline("%s roars in anger:  \"Thou shalt suffer!\"",
648.  			a_gname_at(ax, ay));
649.  	    break;
650.  	case 1:
651.  	    pline("%s voice booms:  \"How darest thou harm my servant!\"",
652.  			s_suffix(a_gname_at(ax, ay)));
653.  	    break;
654.  	default:
655.  	    pline("%s roars:  \"Thou dost profane my shrine!\"",
656.  			a_gname_at(ax, ay));
657.  	    break;
658.  	}
659.  
660.  	buzz(-10-(AD_ELEC-1), 6, x, y, sgn(tbx), sgn(tby)); /* bolt of lightning */
661.  	exercise(A_WIS, FALSE);
662.  }
663.  

angry_priest Edit

664.  void
665.  angry_priest()
666.  {
667.  	register struct monst *priest;
668.  	struct rm *lev;
669.  
670.  	if ((priest = findpriest(temple_occupied(u.urooms))) != 0) {
671.  	    wakeup(priest);
672.  	    /*
673.  	     * If the altar has been destroyed or converted, let the
674.  	     * priest run loose.
675.  	     * (When it's just a conversion and there happens to be
676.  	     *	a fresh corpse nearby, the priest ought to have an
677.  	     *	opportunity to try converting it back; maybe someday...)
678.  	     */
679.  	    lev = &levl[EPRI(priest)->shrpos.x][EPRI(priest)->shrpos.y];
680.  	    if (!IS_ALTAR(lev->typ) ||
681.  		((aligntyp)Amask2align(lev->altarmask & AM_MASK) !=
682.  			EPRI(priest)->shralign)) {
683.  		priest->ispriest = 0;		/* now a roamer */
684.  		priest->isminion = 1;		/* but still aligned */
685.  		/* this overloads the `shroom' field, which is now clobbered */
686.  		EPRI(priest)->renegade = 0;
687.  	    }
688.  	}
689.  }
690.  

clearpriests Edit

691.  /*
692.   * When saving bones, find priests that aren't on their shrine level,
693.   * and remove them.   This avoids big problems when restoring bones.
694.   */
695.  void
696.  clearpriests()
697.  {
698.      register struct monst *mtmp, *mtmp2;
699.  
700.      for(mtmp = fmon; mtmp; mtmp = mtmp2) {
701.  	mtmp2 = mtmp->nmon;
702.  	if (!DEADMONSTER(mtmp) && mtmp->ispriest && !on_level(&(EPRI(mtmp)->shrlevel), &u.uz))
703.  	    mongone(mtmp);
704.      }
705.  }
706.  

restpriest Edit

707.  /* munge priest-specific structure when restoring -dlc */
708.  void
709.  restpriest(mtmp, ghostly)
710.  register struct monst *mtmp;
711.  boolean ghostly;
712.  {
713.      if(u.uz.dlevel) {
714.  	if (ghostly)
715.  	    assign_level(&(EPRI(mtmp)->shrlevel), &u.uz);
716.      }
717.  }
718.  
719.  #endif /* OVLB */
720.  
721.  /*priest.c*/

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