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Source:Qtext.h

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Below is the full text to include/qtext.h from NetHack 3.4.3. To link to a particular line, write [[qtext.h#line123]], for example.

1.    /*	SCCS Id: @(#)qtext.h	3.4	1997/02/02	*/
2.    /* Copyright (c) Mike Stephenson 1991.				  */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
5.    #ifndef QTEXT_H
6.    #define QTEXT_H
7.    
8.    #define N_HDR	16		/* Maximum number of categories */
9.    				/* (i.e., num roles + 1) */
10.   #define LEN_HDR 3		/* Maximum length of a category name */
11.   
12.   struct qtmsg {
13.   	int	msgnum;
14.   	char	delivery;
15.   	long	offset,
16.   		size;
17.   };
18.   
19.   #ifdef MAKEDEFS_C	/***** MAKEDEFS *****/
20.   
21.   #define N_MSG	100		/* arbitrary */
22.   
23.   struct msghdr {
24.   	int	n_msg;
25.   	struct	qtmsg	qt_msg[N_MSG];
26.   };
27.   
28.   struct	qthdr {
29.   	int	n_hdr;
30.   	char	id[N_HDR][LEN_HDR];
31.   	long	offset[N_HDR];
32.   };
33.   
34.   /* Error message macros */
35.   #define CREC_IN_MSG	"Control record encountered during message - line %d\n"
36.   #define DUP_MSG		"Duplicate message number at line %d\n"
37.   #define END_NOT_IN_MSG	"End record encountered before message - line %d\n"
38.   #define TEXT_NOT_IN_MSG	"Text encountered outside message - line %d\n"
39.   #define UNREC_CREC	"Unrecognized Control record at line %d\n"
40.   #define OUT_OF_HEADERS	"Too many message types (line %d)\nAdjust N_HDR in qtext.h and recompile.\n"
41.   #define OUT_OF_MESSAGES "Too many messages in class (line %d)\nAdjust N_MSG in qtext.h and recompile.\n"
42.   
43.   
44.   #else	/***** !MAKEDEFS *****/
45.   
46.   struct	qtlists {
47.   	struct	qtmsg	*common,
48.   #if 0	/* UNUSED but available */
49.   			*chrace,
50.   #endif
51.   			*chrole;
52.   };
53.   
54.   
55.   /*
56.    *	Quest message defines.	Used in quest.c to trigger off "realistic"
57.    *	dialogue to the player.
58.    */
59.   #define QT_FIRSTTIME	 1
60.   #define QT_NEXTTIME	 2
61.   #define QT_OTHERTIME	 3
62.   
63.   #define QT_GUARDTALK	 5	/* 5 random things guards say before quest */
64.   #define QT_GUARDTALK2	10	/* 5 random things guards say after quest */
65.   
66.   #define QT_FIRSTLEADER	15
67.   #define QT_NEXTLEADER	16
68.   #define QT_OTHERLEADER	17
69.   #define QT_LASTLEADER	18
70.   #define QT_BADLEVEL	19
71.   #define QT_BADALIGN	20
72.   #define QT_ASSIGNQUEST	21
73.   
74.   #define QT_ENCOURAGE	25	/* 1-10 random encouragement messages */
75.   
76.   #define QT_FIRSTLOCATE	35
77.   #define QT_NEXTLOCATE	36
78.   
79.   #define QT_FIRSTGOAL	40
80.   #define QT_NEXTGOAL	41
81.   
82.   #define QT_FIRSTNEMESIS 50
83.   #define QT_NEXTNEMESIS	51
84.   #define QT_OTHERNEMESIS 52
85.   #define QT_NEMWANTSIT	53	/* you somehow got the artifact */
86.   
87.   #define QT_DISCOURAGE	60	/* 1-10 random maledictive messages */
88.   
89.   #define QT_GOTIT	70
90.   
91.   #define QT_KILLEDNEM	80
92.   #define QT_OFFEREDIT	81
93.   #define QT_OFFEREDIT2	82
94.   
95.   #define QT_POSTHANKS	90
96.   #define QT_HASAMULET	91
97.   
98.   /*
99.    *	Message defines for common text used in maledictions.
100.   */
101.  #define COMMON_ID	"-"	/* Common message id value */
102.  
103.  #define QT_ANGELIC	10
104.  #define QTN_ANGELIC	10
105.  
106.  #define QT_DEMONIC	30
107.  #define QTN_DEMONIC	20
108.  
109.  #define QT_BANISHED	60
110.  #endif	/***** !MAKEDEFS *****/
111.  
112.  #endif /* QTEXT_H */

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