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Source:SLASH'EM 0.0.7E7F2/lev.h

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Below is the full text to lev.h from the source code of SLASH'EM 0.0.7E7F2. To link to a particular line, write [[SLASH'EM 0.0.7E7F2/lev.h#line123]], for example.

The latest source code for vanilla NetHack is at Source code.


The NetHack General Public License applies to screenshots, source code and other content from NetHack.
1.    /*	SCCS Id: @(#)lev.h	3.4	1994/03/18	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    /*	Common include file for save and restore routines */
6.    
7.    #ifndef LEV_H
8.    #define LEV_H
9.    
10.   #define COUNT_SAVE	0x1
11.   #define WRITE_SAVE	0x2
12.   #define FREE_SAVE	0x4
13.   
14.   /* operations of the various saveXXXchn & co. routines */
15.   #define perform_bwrite(mode)	((mode) & (COUNT_SAVE|WRITE_SAVE))
16.   #define release_data(mode)	((mode) & FREE_SAVE)
17.   
18.   /* The following are used in mkmaze.c */
19.   struct container {
20.   	struct container *next;
21.   	xchar x, y;
22.   	short what;
23.   	genericptr_t list;
24.   };
25.   
26.   #define CONS_OBJ   0
27.   #define CONS_MON   1
28.   #define CONS_HERO  2
29.   #define CONS_TRAP  3
30.   
31.   struct bubble {
32.   	xchar x, y;	/* coordinates of the upper left corner */
33.   	schar dx, dy;	/* the general direction of the bubble's movement */
34.   	uchar *bm;	/* pointer to the bubble bit mask */
35.   	struct bubble *prev, *next; /* need to traverse the list up and down */
36.   	struct container *cons;
37.   };
38.   
39.   /* used in light.c */
40.   typedef struct ls_t {
41.       struct ls_t *next;
42.       xchar x, y;		/* source's position */
43.       short range;	/* source's current range */
44.       short flags;
45.       short type;		/* type of light source */
46.       genericptr_t id;	/* source's identifier */
47.   } light_source;
48.   
49.   #endif /* LEV_H */

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