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Source:Timeout.h

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Below is the full text to include/timeout.h from NetHack 3.4.3. To link to a particular line, write [[timeout.h#line123]], for example.

1.    /*	SCCS Id: @(#)timeout.h	3.4	1999/02/13	*/
2.    /* Copyright 1994, Dean Luick					  */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
5.    #ifndef TIMEOUT_H
6.    #define TIMEOUT_H
7.    
8.    /* generic timeout function */
9.    typedef void FDECL((*timeout_proc), (genericptr_t, long));
10.   
11.   /* kind of timer */
12.   #define TIMER_LEVEL	0	/* event specific to level */
13.   #define TIMER_GLOBAL	1	/* event follows current play */
14.   #define TIMER_OBJECT	2	/* event follows a object */
15.   #define TIMER_MONSTER	3	/* event follows a monster */
16.   
17.   /* save/restore timer ranges */
18.   #define RANGE_LEVEL  0		/* save/restore timers staying on level */
19.   #define RANGE_GLOBAL 1		/* save/restore timers following global play */
20.   
21.   /*
22.    * Timeout functions.  Add a define here, then put it in the table
23.    * in timeout.c.  "One more level of indirection will fix everything."
24.    */
25.   #define ROT_ORGANIC	0	/* for buried organics */
26.   #define ROT_CORPSE	1
27.   #define REVIVE_MON	2
28.   #define BURN_OBJECT	3
29.   #define HATCH_EGG	4
30.   #define FIG_TRANSFORM	5
31.   #define NUM_TIME_FUNCS	6
32.   
33.   /* used in timeout.c */
34.   typedef struct fe {
35.       struct fe *next;		/* next item in chain */
36.       long timeout;		/* when we time out */
37.       unsigned long tid;		/* timer ID */
38.       short kind;			/* kind of use */
39.       short func_index;		/* what to call when we time out */
40.       genericptr_t arg;		/* pointer to timeout argument */
41.       Bitfield (needs_fixup,1);	/* does arg need to be patched? */
42.   } timer_element;
43.   
44.   #endif /* TIMEOUT_H */

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