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Spellcasting (SLASH'EM)

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Spellcasting in SLASH'EM is different from that in vanilla NetHack in a number of ways. SLASH'EM adds new spells, changes the difficulty of some existing spells, and has different limits on which roles can cast which spells.

SLASH'EM spellbooksEdit

SLASH'EM spells, like vanilla ones, are organized into schools; but SLASH'EM has Protection instead of Clerical, and Body instead of Escape.

SLASH'EM spells are listed below, with the type and level the spell has in vanilla NetHack if that is different.

Reading a non-cursed spellbook is always successful in SLASH'EM. Cursed spellbooks still have the usual negative effects, though.

Attack spellsEdit

NameLevelIn vanilla
spellbook of force bolt1Same
spellbook of create monster2Level 2 Clerical
spellbook of magic missile2Same
spellbook of drain life3Level 2
spellbook of poison blast4New spell
spellbook of command undead5New spell
spellbook of summon undead5New spell
spellbook of finger of death7Same

Body spellsEdit

NameLevelIn vanilla
spellbook of jumping1Level 1 Escape
spellbook of haste self3Level 3 Escape
spellbook of enlighten4New spell
spellbook of invisibility4Level 4 Escape
spellbook of levitation4Level 4 Escape
spellbook of passwall6New spell
spellbook of polymorph6Level 6 Matter
spellbook of teleport away6Level 6 Escape

Divination spellsEdit

NameLevelIn vanilla
spellbook of detect monsters1Same
spellbook of light1Same
spellbook of detect food2Same
spellbook of clairvoyance3Same
spellbook of detect unseen3Same
spellbook of detect treasure4Same
spellbook of identify5Level 3
spellbook of magic mapping5Same

Enchantment spellsEdit

NameLevelIn vanilla
spellbook of sleep1Same
spellbook of confuse monster2Same
spellbook of slow monster2Same
spellbook of cause fear3Same
spellbook of charm monster3Same
spellbook of enchant armor7New spell
spellbook of enchant weapon7New spell

Healing spellsEdit

NameLevelIn vanilla
spellbook of healing1Same
spellbook of cure blindness2Same
spellbook of cure sickness3Same
spellbook of extra healing3Same
spellbook of stone to flesh3Same
spellbook of restore ability4Same
spellbook of create familiar6Level 6 Clerical

Matter spellsEdit

NameLevelIn vanilla
spellbook of knock1Same
spellbook of flame sphere1New spell
spellbook of freeze sphere1New spell
spellbook of wizard lock2Same
spellbook of fireball4Level 4 Attack
spellbook of lightning4New spell
spellbook of acid stream4New spell
spellbook of cone of cold5Level 4 Attack
spellbook of dig5Same
spellbook of cancellation7Same

Protection spellsEdit

NameLevelIn vanilla
spellbook of protection1Level 1 Clerical
spellbook of resist poison1New spell
spellbook of resist sleep1New spell
spellbook of endure cold2New spell
spellbook of endure heat2New spell
spellbook of insulate2New spell
spellbook of remove curse5Level 3 Clerical
spellbook of turn undead6Level 6 Clerical

Spell timeoutEdit

Successfully reading a spellbook will grant knowledge of the spell for 10,000 turns. Re-reading the spellbook for a known spell will increase the timeout by 10,000 turns if the timeout is below 60,000 turns. A successful casting of a spell will also increase the timeout by 500 turns[1]. Finally, the Reinforce memory technique possessed by Wizards, Flame mages, Ice mages, and Necromancers will increase knowledge of a usable spell by 10,000 turns. Thus spellbook management is significantly more lenient in SLASH'EM than vanilla Nethack, as any spell that is successfully cast every 500 turns will never be forgotten. Spells that are likely to be used often, such as a Wizard's magic missile, can simply be read once and abandoned. Careful spell management can allow a spellcaster to completely avoid the task of both carrying heavy spellbooks and maintaining a stash of more spellbooks.

Roles and skillsEdit

SLASH'EM is generally more permissive than NetHack in terms of spell skill limits; several roles can reach at least Basic in all schools.

Roles and their skill limits are shown below.

Skill \ Role Arc Bar Cav Fla Hea Ice Kni Mon Nec Pri Ran Rog Sam Tou Und Val Wiz Yeo
Attack b S - S b b - b E b - - - - - - E -
Healing b - - b E S S E - E b - - - - - S -
Divination E - - E b b - b - E E S - b - - S -
Enchantment b - b b b E - S - b - - - b - - S S
Protection b - - b b S S E - S - - S - S - S S
Body b S - S b b b b - b b S - S S b S b
Matter S - S E b E - b E b - S b - b E S -

References Edit

  1. source:SLASH'EM 0.0.7E7F2/spell.c#line1152

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