|Name||stick of dynamite|
|Damage vs. small||6d6 fire explosion|
|Damage vs. large||6d6 fire explosion|
Arming works similarly to grenades, i.e. the time is dependent on BUC status. The fuse is longer, though:
- Blessed: 15 turns
- Uncursed: d10+9 turns
- Cursed: d15+1 turns
When armed, it gives off a radius-2 light, similar to a lit potion of oil. Using a stick of dynamite as a light source is not recommended however.
A stick of dynamite will explode in a fireball doing 6d6 damage, and will attempt to destroy walls and create pits in a 3x3 square centered on the stick of dynamite. This effect is somewhat similar to a broken wand of digging.
As these never appear randomly, most players will never see one. The only way they can appear is via a wish, and they most certainly do not merit one.