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Stun

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"Discussion of how to cause and cure stunning is needed."

For the monster spell, see Stun (monster spell).


Player Edit

Being stunned means you have trouble walking in the direction that you intend - if you press a movement key you will always move, even if the direction attempted is blocked, say by a wall. There is a high chance that it will usually be in a random direction rather than the expected one. If your pet is next to you, you might attack it by accident; you can anger peaceful monsters this way.

Attempting to zap a directional wand while stunned will frequently cause the zap to be in a random direction. This applies to firing too.

Often you have to wait (press ., or maybe s to search) for this effect to wear off (with the message You feel a bit steadier). Applying a unicorn horn successfully will negate the stunning.

Stunning negates teleport control. Stunning attacks are not affected by magic cancellation.

Players polymorphed into stalkers or any bird or bat (B) are permanently stunned.[1]

Curing Stunning Edit

Monsters Edit

Stunning has a less significant effect on monsters than on the player. It has the following effects:

  • You (and only you) receive a +2 bonus to hit stunned monsters.
  • Stunned monsters cannot block or evade your kicks.
  • Stunned monsters are immune to your gaze attacks.
  • Stunned monsters are less likely to jump out of the way of a falling portcullis or off a closing drawbridge.
  • Stunned peaceful humanoids react differently when you #chat with them.
  • Stunned spellcasting monsters are more likely to cast undirected spells, just as they would if they weren't adjacent to you. If they do this, they still get their normal turns, however.

Stunning does not cause a monster to move randomly or miss turns.

Each move, a monster has a 1/10 chance that it will stop being stunned. Monsters are also able to use a unicorn horn to cure their own stunning. Bats and Stalkers are permanently stunned, however.

See alsoEdit

ReferencesEdit

  1. youprop.h, line 89
  2. mhitu.c, line 1989
  3. mcastu.c, line 430
  4. spell.c, line 699

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