During inventory, statues are often described as 'empty.' What might a non-empty statue contain? And how might one access the contents? (unsigned comment by 16:18, 16 March 2006 N8chz)
- I do not remember all the details, but...
- If you hit a monster with a cockatrice corpse, it becomes a statue. The monster inventory becomes the statue contents. So the statue of a grid bug that I sometimes carry around is empty, because grid bugs normally carry nothing. To get the contents, the only method I know is to learn the stone to flesh spell, cast it on a statue, then kill the resulting monster and take the dropped items. --Kernigh 20:26, 22 March 2006 (UTC)
- You can also smash the statue to rubble and take its contents from the pile. Polymorphing the statue isn't recommended, as if you polymorph any container into a non-container (in this case, likely a boulder), the contents are lost. GreyKnight 15:45, 17 August 2006 (UTC)
I like Oracle statues Edit
My wizard found a spellbook of finger of death in one :P Fredil Yupigo 21:42, 12 February 2008 (UTC)
- Wow, this will make my adventures to Sokoban much more fun! LOL!- - DemonSlayerThe3 :: The Neutral Gnomish Wizard, with my kitten Ellinis! 00:10, September 17, 2010 (UTC)
Oracle statue weight Edit
Why do not the oracle statues weigh the same every game? Sometimes, I can lift some, but not all foo centaur statues (individually).
Their weight should be 3/2*corpse weight + inventory weight. This also occurrs when all involved statues are empty and depict the same monster type. -Tjr 13:09, 9 July 2009 (UTC)
Weight measurements in one wizard mode game:
|Monster type||Measured weight||Predicted weight|
-Tjr 13:40, 9 July 2009 (UTC)
- The same code is responsible for C343-36: Weight of corpses on special levels may not be calculated correctly, which will be fixed in next version. --paxed 11:51, 10 July 2009 (UTC)