A tileset is a set of graphical tiles used in roguelikes to substitute the regular ASCII graphics, creating a GUI. It works by defining a set graphical tile for every symbol and object in the game. Graphical tilesets are often beneficial to new roguelike players who are not accustomed to the usual graphics-free style roguelikes are presented in. NetHack's DevTeam has created an official tileset for their official graphical client, and Angband has exceptional support for tile customization. Using tilesets provides the same top-down view as ASCII graphics and should not be confused with separate clients using 3D graphics (such as Falcon's Eye), which are a separate system entirely.
The default tileset appears below. You can place the mouse over any tile and a tooltip will describe it. A click will go to a relevant page.
Scaled versions of the default tilesetEdit
- Default tileset scaled to 20x20
- Default tileset scaled to 20x30
- Default tileset scaled to 24x24
- Default tileset scaled to 32x32
- The Absurd NetHack Tileset (originally here but the actual files have disappeared; some sizes survive on the Wayback Machine)
- The RLTiles
- Nevanda Tiles32
- PixelHack Tiles(Work in progress)