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Usage fee
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If you use an item with limited uses in a shop before paying for it and in the presence of a shopkeeper, you will be charged a usage fee[1]. This includes items with charges, spellbooks and non-permanent light sources.
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Messages associated with usage fees
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- "This is no free library, cad!" - spellbooks
- "That will cost you (n) zorkmids (Yendorian Fuel Tax)." - potions of oil
- "Usage fee, (n) zorkmids."; - anything else
Each of these messages has a one-in-three chance of being prefaced with "Hey!" or "Ahem."
Fees
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Usages fees are a percentage (rounded down) of the item's normal cost:
| Item class | Usage Fee | Notes |
|---|---|---|
| Magic lamp | See below | See below |
| Magic marker | 50% | No matter how many charges are used, or even if the use was successful |
| Bag of tricks Horn of plenty | 20% | |
| Can of grease Tinning kit Expensive camera | 10% | |
| All other chargeable tools Wands | 25% | Only if the item had any charges |
| Spellbook | 80% | |
| Potion of oil | 20% |
The usage fee of a magic lamp depends on how it is used:
- 'a'pplying it will be charged as if it had the price of an oil lamp
- #rubbing it will, if a djinni is released, have a usage fee of 133%
Strategy
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In general, it is preferable to buy the item first (credit_cloning), or even buy&use&sell it. One exception are low-level spellbooks: By the time the spell expires, your character is most likely either dead or stinking rich.
References
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- ↑ shk.c, line 3922 usage fee