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Vultures eye

A screenshot of Vulture's Eye.

Vulture's Eye and Vulture's Claw are isometric graphical user interfaces for NetHack and SLASH'EM, respectively. The Vulture's project continues the abandoned Falcon's Eye project and is maintained by Clive Crous.

Vulture's is an answer to anyone who believes that the interface of NetHack is too primitive. Vulture's contains comparatively lavish graphics and also boasts background music and sound effects.

Rotated perspectiveEdit

In contrast to other interfaces, Vulture's rotates the entire map by forty-five degrees. North in traditional interfaces becomes northwest in Vulture's. To make a diagonal move (across the corner of a square) with the number_pad, you would press 7931 for traditional interfaces but 8624 for Vulture's.


The download page provides Vulture's in three forms: an installer for Microsoft Windows, an installer for Mac OS X, and source code for multiple platforms. The distribution is not a patch; it includes a copy of NetHack or SLASH'EM, with modifications to support Vulture's.

To install Vulture's for Unix, you'll have to fetch the source code and compile it. To compile it, you will need to have libpng, SDL, GNU make, and a compiler (such as gcc). There is also a precompiled version for the Nokia N900 Phone & Internet Tablet available through the Maemo Program Manager.


Vulture's 2.0.0 was released in April 2006. This release was an involved rewrite of the old core. The game now works with true transparency, 24-bit color, and relies extensively on SDL for its core drawing routines.

Vulture's 2.1.1 was released in 12 January 2008. New in 2.1.1:

Vulture's 2.1.2 was released in 15 July 2008. Quest levels now load properly in the Windows version.

Vulture's development moved from Darcs to Subversion sometime between the 2.1.0 and 2.1.1 releases. It moved from Subversion to Git sometime between the 2.1.1 and 2.1.2 releases.

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