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Water demon
| & water demon | |
|---|---|
| Difficulty | 11 |
| Attacks |
Physical 1d3, claw 1d3, bite 1d3 |
| Base level | 8 |
| Base experience | 179 |
| Speed | 12 |
| Base AC | -4 |
| Base MR | 30 |
| Alignment | -7 |
| Frequency (by normal mechanisms) | Not randomly generated |
| Genocidable | No |
| Weight | 1450 |
| Nutritional value | 400 |
| Size | Medium |
| Resistances | Fire, poison |
| Resistances conveyed |
None
|
Like most major demons, water demons may summon other demons when they attack. At least 5/6 of the summons will be other water demons. All chaotic demons are also eligible, but those whose difficulty is greater than the current dungeon level are exponentially unlikely.[1] In practise, that mixes a few foocubi to the summons. There is a 1/260 chance, however, that they may summon Juiblex or Yeenoghu.
In the early stages of the game, a common way to summon a water demon is by quaffing or dipping from a fountain. These demons may either be hostile or friendly. A hostile demon will attack. A friendly demon grants a wish. A demon will be hostile with probability (80+DL)/100, where DL is your current dungeon level. If you have the Amulet of Yendor, a demon will always be hostile. Although water demons are relatively weak for demons, they are likely to wipe out most early-game characters. Players who cannot kill them quickly will probably find themselves fighting two or more.
A player may not polymorph into a water demon.